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Learning English with "The Sims": Exploiting Authentic Computer Simulation Games for L2 Learning
ARTICLE

Computer Assisted Language Learning Volume 21, Number 5, ISSN 0958-8221

Abstract

With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be enhanced with support materials to allow students to enter and make use of them for learning? This classroom-based investigation looked into whether the best selling game "The SIMs"[TM] could be rendered pedagogically beneficial to university-level ESL learners by means of supplementary materials designed to meet criteria for CALL task appropriateness. The mixed-methods study found statistically significant improvements in vocabulary knowledge, as well as a generally positive reaction to the modifications among users. (Contains 7 tables, 1 figure and 2 notes.)

Citation

Ranalli, J. (2008). Learning English with "The Sims": Exploiting Authentic Computer Simulation Games for L2 Learning. Computer Assisted Language Learning, 21(5), 441-455. Retrieved April 21, 2021 from .

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