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Supporting Tangible Interaction Development For Museum Edutaiment PROCEEDINGS

, , Politecnico di Milano, Italy

EdMedia: World Conference on Educational Media and Technology, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

A number of existing projects have explored the paradigm of Tangible Interaction for creating effective learning experiences in different contexts, including schools, museums, or outdoor environments. Current research has been mainly focused on developing new systems and new forms of user experience. Limited attention has been paid on making the development process of tangible interaction applications simple, fast, low cost, and sustainable. In this paper, we highlight that end-user development is a promising paradigm to address these issues. We focus on the domain of museum edutaiment, and discuss a prototype tool that supports non ICT professionals in the implementation and maintenance of game-based tangible interaction experiences for young visitors.

Citation

Torrebruno, A. & Garzotto, F. (2008). Supporting Tangible Interaction Development For Museum Edutaiment. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1593-1608). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved November 23, 2017 from .

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