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Society for Information Technology & Teacher Education International Conference

Mar 18, 2019


Kevin Graziano

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Table of Contents

This conference has 5 award papers. Show award papers

Number of papers: 444

  1. Using 3D Virtual Reality to Generate Awareness about Women Pop Art Artists

    Monique Woodard, Drexel University, United States

    This poster, which is derived from a master’s thesis project, explored the use and practical application of learning frameworks and models to inform the design and construction of an interactive 3D... More

    pp. 2106-2111

  2. Exploring the influences of immersive virtual reality pre-service teacher training simulations on teacher efficacy

    Heoncheol Yun, Chonnam National University, Korea (South); Sanghoon Park, University of South Florida, United States; Jeeheon Ryu, Chonnam National University, Korea (South)

    As little was known about integrating immersive virtual reality technology into teacher training and enhancing teaching efficacy, this study aimed to examine the influence of immersive virtual... More

    pp. 2112-2116

  3. Quality of Preservice Teachers’ Academic Feedback: Evidence from Instructional Videos

    Amani Zaier & Faith Maina, Texas Tech University, United States; Ismahan Arslan-Ari, University of South Carolina, United States

    This qualitative study assessed the quality of feedback exchanged among preservice teachers after completing self and peer-evaluation reports of their instructional practices. During their last... More

    pp. 2117-2120

  4. The Restaurant Game: a NEWTON PROJECT Serious Game for C Programming Courses

    Dan Zhao, Dublin City University, Ireland; Cristina Muntean, National College of Ireland, Ireland; Gabriel Muntean, Dublin City University, Ireland

    A 2D serious game focused on the structure concept in C programming, the NEWTON Restaurant Game, was designed and implemented as part of the European Horizon 2020 NEWTON Project. The game was... More

    pp. 2121-2128

  5. Learning Productive Mathematical Talk Moves Through Mix-Reality Simulation: The case of Pre-service Elementary Teachers in a Hispanic Serving Institution.

    Jair Aguilar & James Telese, The University of Texas Rio Grande Valley, United States

    Teacher preparation programs require pre-service teachers to engage in field experiences that include participation in classrooms (Freeman, 2010). Mix-Reality Simulation (MRS) is a technological... More

    pp. 2129-2133

  6. Mountains of Absolutely Terrifying Height (MATH) – Creating a Serious Games through Design-Based Research

    Marc Beutner, University of Paderborn, Germany; Rasmus Pechuel, Ingenious Knowledge, Germany

    This article provides insights into the creation of the serious game MATH – Mountains of absolutely terrifying height. The game focuses on fostering students’ mathematical skills concerning... More

    pp. 2134-2140

  7. Mathematical Mediation: From Raw Experience to Spreadsheets via Data Tables.

    Michael Connell, University of Houston-Downtown, United States

    Technology enables mathematical objects requiring new modes of student interaction - for example, the exploratory power of spreadsheets. In addition to their novelty in the elementary classroom,... More

    pp. 2141-2147

  8. Exploring online professional development for enhancing elementary teachers’ mathematical skills and instructional effectiveness

    Anthony Dove, Brooke Blanks, Matthew Dunleavy & Thomas Bennett, Radford University, United States

    Research consistently shows that professional development is necessary in improving the quality of teaching and learning. This round table will discuss the Department of Education funded the ASSET... More

    pp. 2148-2151

  9. The Depth and Breadth of Learning how to Trade Stocks through Simulated Play

    Terri L. Kurz, Arizona State University, United States; Ivana Batarelo Kokić, Faculty of Humanities and Social Sciences, University of Split, Croatia; Višnja Novosel, Faculty of Humanities and Social Science, University of Zagreb, Croatia

    When technology is integrated into learning experiences, it is better when participants have the opportunity to learn through the use of the technology. Simulated learning is one way to connect... More

    pp. 2152-2156

  10. Digital Math Games: Importance of Strategy and Perseverance on Elementary Children’s Learning Opportunities

    Kristy Litster, Patricia Moyer-Packenham, Jill Ashby, Allison Roxburgh & Joseph Kozlowski, Utah State University, Mathematics Education and Leadership, United States

    Recent research on digital math games has shown positive effects for changes in children’s learning before and after interacting with the games. The purpose of this research study was to examine... More

    pp. 2157-2162

  11. How the Balance of Gaming and Mathematics Elements Effects Student Learning in Digital Math Games

    Kristy Litster & Patricia Moyer-Packenham, Utah State University, Mathematics Education and Leadership, United States

    Digital math games on touch-screen devices have become popular as effective tools to support mathematics learning. Many educational games incorporate gaming elements such as points, stars, coins,... More

    pp. 2163-2172

  12. Creating Lesson Designing Map by Using a Concept Mapping Tool

    Tadashi Misono, Shimane University, Japan; Yuki Watanabe, Tokyo University of Science, Japan

    Teachers usually develop lesson plans before their classes. In Japan, the timeline format is popular among teachers for creating lesson plans. However, timeline-format-based lessons tend to be... More

    pp. 2173-2176

  13. Preservice Teachers’ Content Knowledge and Technological Content Knowledge on Rational Functions

    Kyunghee Moon, University of West Georgia, United States

    This study examined 14 preservice secondary mathematics teachers’ abilities to make geometric to algebraic transfers of rational functions, with and without the use of a graphing calculator. The... More

    pp. 2177-2181

  14. A Research-Based Argument in Favor of Low-Stakes Intermittent Testing in Math Classrooms

    Caroline Morales, The Chicago School of Professional Psychology; STEAM Academy Lexington, United States; Aubrey Statti, Chicago School of Professional Psychology, United States

    The act of testing students on a knowledge set increases their ability to produce the same information later. This phenomena, aptly named the “testing effect”, has been documented heavily by... More

    pp. 2182-2184

  15. Math Snacks Early Algebra: Successes and Challenges of a Research Design for Computer-Based Games in Mathematics Classrooms

    Sara Morales, Karen Trujillo, Gaspard Mucundanyi & Ruth Torres Castillo, Math Snacks, New Mexico State University, United States

    Early algebra is an emerging term in mathematics education research (Lins & Kaput, 2004) focused on the introduction of algebraic thinking in the elementary grades. Educational researchers and game... More

    pp. 2185-2191

  16. How Design Features Promote Children’s Awareness of Affordances in Digital Math Games

    Patricia Moyer-Packenham, M. Jill Ashby, Kristy Litster, Allison Roxburgh & Joseph S. Kozlowski, Utah State University, United States

    This study examined children’s learning when they played 12 digital math games to understand how design features promoted children’s awareness of the affordances in the games, and how this... More

    pp. 2192-2200

  17. Relationships between Mathematical Language, Representation Connections, and Learning Outcomes in Digital Games

    Patricia Moyer-Packenham, Kristy Litster, Allison L. Roxburgh, Joseph S. Kozlowski & M. Jill Ashby, Utah State University, United States

    The purpose of this study was to examine children’s mathematical language and children’s mathematics connections among representations to determine how these were related to learning outcomes when ... More

    pp. 2201-2209

  18. An Attempt to Analyze Mathematical Question-solving Processes Using STACK

    Yasuyuki Nakamura, Nagoya University, Japan; Yuko Ichikawa, National Institute of Technology ,Tokyo College, Japan; Yoshinori Miyazaki, Shizuoka University, Japan; Kentaro Yoshitomi, Osaka Prefecture University, Japan; Saburo Higuchi, Ryukoku University, Japan; Takahiro Nakahara, Sangensha, LLC., Japan

    Mathematics e-learning systems can record students’ question-solving processes without being limited to multiple-choice questions. By looking at the mistakes made during the question-solving... More

    pp. 2210-2213

  19. A Mixed Method Analysis of Student Achievement Dilemma: How Do Ethnicity and Socio-Economic Status Affect STEM Academy Students’ Achievement Levels in Algebra

    Mehmet Ali Ozer & David Rutledge, New Mexico State University, United States; Mucahit Ozer, Van Yuzuncu Yil University, Turkey

    With the changes of the 21st century our educational system needed to have some changes as well. As one of those changes STEM schools started to emerge in different parts of the world. These... More

    pp. 2214-2218

  20. Interdisciplinarity of the teaching of proportionality through the production and processing of coffee

    Mercy Pena-Morales, Maria del Pilar Narvaez & Lizette Polania, Universidad Surcolombiana, Colombia

    This study explored the interdisciplinarity of the basic areas in the teaching of proportionality. A didactic unit was designed relating production and processing of coffee as a model of... More

    pp. 2219-2225