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SITE 2014--Society for Information Technology & Teacher Education International Conference

Mar 17, 2014

Editors

Michael Searson; Marilyn N. Ochoa

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File: Cover & Front Section

File: Table of Contents

Table of Contents

8
This conference has 8 award papers. Show award papers

Number of papers: 587

  1. How Video Games and Digital Literacy Impacts Student Achievement and Development: An Analysis of Synergistic Integration

    Mario Adkins, Grand Valley State University, United States

    Research has found that video games can boost technical, kinetic, social and linguistic skills in students. Furthermore, cognitive skills such as memory, reaction speed and mental processing... More

    pp. 1-5

  2. Using UDL Exchange to Teach the Universal Design for Learning Framework to Pre-service Teachers

    Liz Berquist & Jessica Moore, Towson University, United States

    The implementation of Universal Design for Learning (UDL) requires a multifaceted approach that must move beyond theory to include application. Two faculty members working with pre-service... More

    pp. 6-7

  3. Educators’ Self-Identified Mobile Learning Training Needs: A Qualitative Study Involving Educators from 12 Diverse North American States

    Helen Crompton, Old Dominion University, United States

    Mobile learning (mlearning) is changing the pedagogical landscape of traditional teaching. The myriad of constantly evolving mobile devices are providing new affordances which are attracting the... More

    pp. 8-11

  4. Asynchronous Discussion Strategies in Online Courses: Which Type is Most Effective in Engaging Students in Meaningful Dialogue?

    Linda Easley-Tidwell, Louisiana State University in Shreveport, United States

    Three strategies for asynchronous online discussions were employed in a seven-week, 100% online course. After final grades were reported, an anonymous survey was administered to participants to... More

    pp. 12-20

  5. Using Mobile Apps to Transform Teaching and Learning in Literacy

    Janette Hughes, University of Ontario Institute of Technology, Canada

    This qualitative case study research explored the use of a variety of mobile applications integrated into literacy centres and literature circles. Three classes of grade 6 students and 1 class of... More

    pp. 21-28

  6. Teaching and Learning with Clickers in Higher Education

    James Oigara, Canisius College, United States

    Interactive technologies make classroom experience more engaging and enjoyable. Students get much more involved in class discussions in the presence of such technologies and tend to learn more... More

    pp. 29-36

  7. Creating online programs to support lateral entry teachers: The power of collaboration.

    Nancy Ruppert, UNC Asheville, United States

    Lateral entry teacher in NC have the task of taking online and/or hybrid classes to meet the requirements of licensure for the state. These teachers are hired without having had any education... More

    pp. 37-42

  8. Virtual Reality Worlds for Teacher Education

    Marlo Steed, Faculty of Education, University of Lethbridge, Canada

    During the spring of 2013 a university course was taught entitled, "Virtual Reality in Education" to a group of preservice teachers. The course took place inside a virtual reality (VR) environment... More

    pp. 43-48

  9. Teachers’ TPACK Competency Developed and Observed in EFL Classrooms: The Impact of TPACK-in-Action Workshops

    Shu-Ju Diana Tai, Center for Technology in Learning & Teaching, Iowa State University, United States

    The purpose of the study is to investigate how the TPACK-in-Action teacher education intervention that advocates the learning-by-doing approach contributes to the development of teachers' TPACK... More

    pp. 49-56

  10. SOCIAL MEDIA AND EPISTEMIC DISCOURSE: DESIGNING INSTRUCTIONAL ACTIVITIES

    Terence Ahern, West Vriginia University, United States

    This paper describes an instructional design strategy to help teachers create learning activities that make effective use of social media. In order to create effective instruction, the designer... More

    pp. 51-58

  11. Creativity and Innovation in STEM Classrooms through Professional Development

    Manorama Talaiver, ITTIP/Longwood University, United States

    Creativity and Innovation in STEM classrooms developed a comprehensive teacher professional development model to create a culture of creativity and innovation in STEM classrooms in rural schools. ... More

    pp. 57-63

  12. Google Docs, Forms and Video Mashup Using HTML5 for Assessment Applications

    Robert Workman, Southern Connecticut State University, United States

    This presentation will discuss how Google Docs, Forms, and Video can be combined in an HTML5 document using Google provided embed code. Users are able to view text, images, and video, and respond ... More

    p. 64

  13. Infusing ICT into K-12 Teacher Education: From China's Perspective

    Harrison Yang, NERCEL, China

    With the implementation of China’s National Educational “Informatization” Plan, k-12 schools across the county take various innovative processes on integrating technology in teaching and learning. ... More

    p. 65

  14. Explorative Study on the Ways of using Blogs and Wikis as Teaching and Learning Tools in Mathematics

    Rana Zein, HCT, United Arab Emirates

    Abstract: This study examines the various uses of Blogs and Wikis in Math middle school classes in Lebanon. The various themes that emerged from the data analysis were the following: the ability to... More

    pp. 66-72

  15. IMPACT OF FOREIGN AID ON THE MANAGEMENT OF HIGHER EDUCATION IN THE ECONOMIC COMMUNITY OF WEST AFRICAN STATES.

    OLUJIDE AKILAIYA, FEDERAL COLLEGE OF EDUCATION (TECHNICAL) ASABA, Nigeria

    The Economic Community of West African States (ECOWAS) nations are developing countries with low budgetary allocation to higher education. These nations rely (to some extent) on bilateral and... More

    pp. 69-77

  16. Social Presence in Learner-driven Social Media Environments

    Swapna Kumar, University of Florida, Gainesville, United States; Mark Hart, University of Florida, United States

    Social presence in a community of inquiry in prior research has been characterized as social off-task interactions that depict learners as real people in an educational environment. This research... More

    pp. 73-78

  17. Computational Thinking for the Rest of Us: A Liberal Arts Approach to Engaging Middle and High School Teachers with Computer Science Students

    Samuel Cho & Paúl Pauca, Wake Forest University, United States; Denise Johnson, Winston-Salem State University, United States; Yu'Vonne James, Hanes Magnet School, United States

    Recruiting talented college students remain a significant problem because of difficulties relating and connecting their knowledge with wider audiences. We implemented over the past two years Google... More

    pp. 79-86

  18. Learning Experience Through RoboCupJunior: Promoting STEM Education and 21st Century Skills with Robotics Competition

    Amy Eguchi, Bloomfield College, United States

    This paper presents the experience of US teams that participated in RoboCupJunior World Championship in 2013. RoboCupJunior, an educational robotics initiative aims to enhance learning through... More

    pp. 87-93

  19. Why Robotics in Education? - Robotics as a Learning Tool for Educational Revolution

    Amy Eguchi, Bloomfield College, United States

    Why robotics in education? You must have heard about educational robotics. But why is it a great learning tool to be focused now? The purpose of this paper is to present why robotics in education... More

    pp. 94-95

  20. The Development of App Making Learning Curriculum for Informatics Gifted Elementary School Students to Improve their Computational Thinking

    SungJin Hwang, JeongWon Choi & YoungJun Lee, Dept. of Computer Education, Korea National University of Education, Korea (South)

    Computational thinking has recently become an important paradigm in computer education. A good example that shows the development of computational thinking can be found in smart devices that... More

    pp. 96-101