SITE 2014--Society for Information Technology & Teacher Education International Conference
Mar 17, 2014
Editors
Michael Searson; Marilyn N. Ochoa
Table of Contents
Number of papers: 587
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How Video Games and Digital Literacy Impacts Student Achievement and Development: An Analysis of Synergistic Integration
Mario Adkins, Grand Valley State University, United States
Research has found that video games can boost technical, kinetic, social and linguistic skills in students. Furthermore, cognitive skills such as memory, reaction speed and mental processing... More
pp. 1-5
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Using UDL Exchange to Teach the Universal Design for Learning Framework to Pre-service Teachers
Liz Berquist & Jessica Moore, Towson University, United States
The implementation of Universal Design for Learning (UDL) requires a multifaceted approach that must move beyond theory to include application. Two faculty members working with pre-service... More
pp. 6-7
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Educators’ Self-Identified Mobile Learning Training Needs: A Qualitative Study Involving Educators from 12 Diverse North American States
Helen Crompton, Old Dominion University, United States
Mobile learning (mlearning) is changing the pedagogical landscape of traditional teaching. The myriad of constantly evolving mobile devices are providing new affordances which are attracting the... More
pp. 8-11
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Asynchronous Discussion Strategies in Online Courses: Which Type is Most Effective in Engaging Students in Meaningful Dialogue?
Linda Easley-Tidwell, Louisiana State University in Shreveport, United States
Three strategies for asynchronous online discussions were employed in a seven-week, 100% online course. After final grades were reported, an anonymous survey was administered to participants to... More
pp. 12-20
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Using Mobile Apps to Transform Teaching and Learning in Literacy
Janette Hughes, University of Ontario Institute of Technology, Canada
This qualitative case study research explored the use of a variety of mobile applications integrated into literacy centres and literature circles. Three classes of grade 6 students and 1 class of... More
pp. 21-28
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Teaching and Learning with Clickers in Higher Education
James Oigara, Canisius College, United States
Interactive technologies make classroom experience more engaging and enjoyable. Students get much more involved in class discussions in the presence of such technologies and tend to learn more... More
pp. 29-36
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Creating online programs to support lateral entry teachers: The power of collaboration.
Nancy Ruppert, UNC Asheville, United States
Lateral entry teacher in NC have the task of taking online and/or hybrid classes to meet the requirements of licensure for the state. These teachers are hired without having had any education... More
pp. 37-42
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Virtual Reality Worlds for Teacher Education
Marlo Steed, Faculty of Education, University of Lethbridge, Canada
During the spring of 2013 a university course was taught entitled, "Virtual Reality in Education" to a group of preservice teachers. The course took place inside a virtual reality (VR) environment... More
pp. 43-48
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Teachers’ TPACK Competency Developed and Observed in EFL Classrooms: The Impact of TPACK-in-Action Workshops
Shu-Ju Diana Tai, Center for Technology in Learning & Teaching, Iowa State University, United States
The purpose of the study is to investigate how the TPACK-in-Action teacher education intervention that advocates the learning-by-doing approach contributes to the development of teachers' TPACK... More
pp. 49-56
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SOCIAL MEDIA AND EPISTEMIC DISCOURSE: DESIGNING INSTRUCTIONAL ACTIVITIES
Terence Ahern, West Vriginia University, United States
This paper describes an instructional design strategy to help teachers create learning activities that make effective use of social media. In order to create effective instruction, the designer... More
pp. 51-58
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Creativity and Innovation in STEM Classrooms through Professional Development
Manorama Talaiver, ITTIP/Longwood University, United States
Creativity and Innovation in STEM classrooms developed a comprehensive teacher professional development model to create a culture of creativity and innovation in STEM classrooms in rural schools. ... More
pp. 57-63
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Google Docs, Forms and Video Mashup Using HTML5 for Assessment Applications
Robert Workman, Southern Connecticut State University, United States
This presentation will discuss how Google Docs, Forms, and Video can be combined in an HTML5 document using Google provided embed code. Users are able to view text, images, and video, and respond ... More
p. 64
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Infusing ICT into K-12 Teacher Education: From China's Perspective
Harrison Yang, NERCEL, China
With the implementation of China’s National Educational “Informatization” Plan, k-12 schools across the county take various innovative processes on integrating technology in teaching and learning. ... More
p. 65
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Explorative Study on the Ways of using Blogs and Wikis as Teaching and Learning Tools in Mathematics
Rana Zein, HCT, United Arab Emirates
Abstract: This study examines the various uses of Blogs and Wikis in Math middle school classes in Lebanon. The various themes that emerged from the data analysis were the following: the ability to... More
pp. 66-72
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IMPACT OF FOREIGN AID ON THE MANAGEMENT OF HIGHER EDUCATION IN THE ECONOMIC COMMUNITY OF WEST AFRICAN STATES.
OLUJIDE AKILAIYA, FEDERAL COLLEGE OF EDUCATION (TECHNICAL) ASABA, Nigeria
The Economic Community of West African States (ECOWAS) nations are developing countries with low budgetary allocation to higher education. These nations rely (to some extent) on bilateral and... More
pp. 69-77
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Social Presence in Learner-driven Social Media Environments
Swapna Kumar, University of Florida, Gainesville, United States; Mark Hart, University of Florida, United States
Social presence in a community of inquiry in prior research has been characterized as social off-task interactions that depict learners as real people in an educational environment. This research... More
pp. 73-78
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Computational Thinking for the Rest of Us: A Liberal Arts Approach to Engaging Middle and High School Teachers with Computer Science Students
Samuel Cho & Paúl Pauca, Wake Forest University, United States; Denise Johnson, Winston-Salem State University, United States; Yu'Vonne James, Hanes Magnet School, United States
Recruiting talented college students remain a significant problem because of difficulties relating and connecting their knowledge with wider audiences. We implemented over the past two years Google... More
pp. 79-86
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Learning Experience Through RoboCupJunior: Promoting STEM Education and 21st Century Skills with Robotics Competition
Amy Eguchi, Bloomfield College, United States
This paper presents the experience of US teams that participated in RoboCupJunior World Championship in 2013. RoboCupJunior, an educational robotics initiative aims to enhance learning through... More
pp. 87-93
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Why Robotics in Education? - Robotics as a Learning Tool for Educational Revolution
Amy Eguchi, Bloomfield College, United States
Why robotics in education? You must have heard about educational robotics. But why is it a great learning tool to be focused now? The purpose of this paper is to present why robotics in education... More
pp. 94-95
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The Development of App Making Learning Curriculum for Informatics Gifted Elementary School Students to Improve their Computational Thinking
SungJin Hwang, JeongWon Choi & YoungJun Lee, Dept. of Computer Education, Korea National University of Education, Korea (South)
Computational thinking has recently become an important paradigm in computer education. A good example that shows the development of computational thinking can be found in smart devices that... More
pp. 96-101