Journal of Virtual Worlds Research
Sep 14, 2017 Volume 10, Number 2
Table of Contents
Number of articles: 4
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De-Roling from Experiences and Identities in Virtual Worlds
Stefano Gualeni, Daniel Vella & Johnathan Harrington
Within dramatherapy and psychodrama, the term \u2018de-roling\u2019 indicates a set of activities that assist the subjects of therapy in \u2018disrobing\u2019 themselves from their fictional... More
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Empathy with Non-Player Characters? An Empirical approach to the Foundations of Human/Non-Human Relationships
Jonathan Harth
This study deals with the question in which extent non-player characters (NPCs), in the practice of playing video games, appear as social persons ready for relationships or if they are only treated... More
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Not Playing the Game: Negative Opinions about Online Dating and Video Gaming among Non-Participants
Max Marc
Per prior research, both online dating and video gaming are strongly associated with real and virtual relationship formation among participants. Yet this exploratory research study finds that... More
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Harsh Words and Deeds: Systematic Content Analyses of Offensive* User Behavior in the Virtual Environments of Online First-Person Shooter Games
Adrienne Holz Ivory, James Ivory, Winston Wu, Anthony Limperos, Nathaniel Andrew & Brandon Sesler
While the virtual environments of online games can foster healthy relationships and strong communities, some online games are also marred by antisocial and offensive behavior. Such behavior, even... More