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Journal of Educational Technology & Society

Volume 17, Number 2

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Table of Contents

Number of articles: 27

  1. Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan

    Gwo-Jen Hwang, Pi-Hsia Hung, Nian-Shing Chen & Gi-Zen Liu

    Scholars have identified that learning in an authentic environment with quality contextual and procedural supports can engage students in thorough observations and knowledge construction. Moreover,... More

    pp. 4-16

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  2. Mobile Phones for Spain's University Entrance Examination Language Test

    Jesús García Laborda, Teresa Magal Royo, Mary Frances Litzler & José Luis Giménez López

    Few tests were delivered using mobile phones a few years ago, but the flexibility and capability of these devices make them valuable tools even for high stakes testing. This paper addresses... More

    pp. 17-30

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  3. Effects of Mobile Instant Messaging on Collaborative Learning Processes and Outcomes: The Case of South Korea

    Hyewon Kim, MiYoung Lee & Minjeong Kim

    The purpose of this paper was to investigate the effects of mobile instant messaging on collaborative learning processes and outcomes. The collaborative processes were measured in terms of... More

    pp. 31-42

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  4. Mobile Inquiry Learning in Sweden: Development Insights on Interoperability, Extensibility and Sustainability of the LETS GO Software System

    Bahtijar Vogel, Arianit Kurti, Marcelo Milrad, Emil Johansson & Maximilian Müller

    This paper presents the overall lifecycle and evolution of a software system we have developed in relation to the "Learning Ecology through Science with Global Outcomes" (LETS GO)... More

    pp. 43-57

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  5. Informal Participation in Science in the UK: Identification, Location and Mobility with iSpot

    Eileen Scanlon, Will Woods & Doug Clow

    Informal participation in science is being recognized as an important way of developing science learning both for children and adults. Mobile learning has particular properties that have potential ... More

    pp. 58-71

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  6. Implementing Mobile Learning Curricula in Schools: A Programme of Research from Innovation to Scaling

    Chee-Kit Looi & Lung-Hsiang Wong

    Many countries, regions and education districts in the world have experimented with models of one-device-per-student as an enabler of new or effective pedagogies supported by mobile technologies.... More

    pp. 72-84

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  7. Ubiquitous Learning Project Using Life-Logging Technology in Japan

    Hiroaki Ogata, Bin Hou, Mengmeng Li, Noriko Uosaki, Kosuke Mouri & Songran Liu

    A Ubiquitous Learning Log (ULL) is defined as a digital record of what a learner has learned in daily life using ubiquitous computing technologies. In this paper, a project which developed a system... More

    pp. 85-100

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  8. Context-Aware Mobile Role Playing Game for Learning--A Case of Canada and Taiwan

    Chris Lu, Maiga Chang, Kinshuk , Echo Huang & Ching-Wen Chen

    The research presented in this paper is part of a 5-year renewable national research program in Canada, namely the NSERC/iCORE/Xerox/Markin research chair program that aims to explore possibilities... More

    pp. 101-114

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  9. Potentials of Mobile Technology for K-12 Education: An Investigation of iPod Touch Use for English Language Learners in the United States

    Min Liu, Cesar C. Navarrete & Jennifer Wivagg

    This case study investigated a m-learning initiative by a large school district in the United States to provide iPod touch devices 24/7 to teachers and students of English Language Learners. We... More

    pp. 115-126

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  10. The Impact of a Principle-Based Pedagogical Design on Inquiry-Based Learning in a Seamless Learning Environment in Hong Kong

    Siu Cheung Kong & Yanjie Song

    An inquiry-based learning pedagogy coupled with a seamless learning environment is a potential way to realise the educational goal of learner-centred learning in digital classrooms in the 21st... More

    pp. 127-141

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  11. Spatial Visualization Learning in Engineering: Traditional Methods vs. a Web-Based Tool

    Carlos Melgosa Pedrosa, Basilio Ramos Barbero & Arturo Román Miguel

    This study compares an interactive learning manager for graphic engineering to develop spatial vision (ILMAGE_SV) to traditional methods. ILMAGE_SV is an asynchronous web-based learning tool that... More

    pp. 142-157

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  12. Developing Digital Courseware for a Virtual Nano-Biotechnology Laboratory: A Design-Based Research Approach

    Hsiu-Ping Yueh, Tzy-Ling Chen, Weijane Lin & Horn-Jiunn Sheen

    This paper first reviews applications of multimedia in engineering education, especially in laboratory learning. It then illustrates a model and accreditation criteria adopted for developing a... More

    pp. 158-168

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  13. Using Instructional Pervasive Game for School Children's Cultural Learning

    Cheng-Ping Chen, Ju-Ling Shih & Yi-Chun Ma

    In the past ten years, mobile learning (m-learning) has created a new learning environment that enables learners, through active learning aids. Instructional pervasive gaming (IPG) seems to be an... More

    pp. 169-182

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  14. Development and Validation of the Online Instructor Satisfaction Measure (OISM)

    Doris U. Bolliger, Fethi A. Inan & Oksana Wasilik

    The purpose of this study was to develop a self-reported measure of instructor satisfaction within the context of teaching in the online environment and to validate the instrument's... More

    pp. 183-195

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  15. Experiences and Challenges of International Students in Technology-Rich Learning Environments

    Laurence Habib, Monica Johannesen & Leikny Øgrim

    This article presents a study of international students and their use of technology in a Scandinavian institution of Higher Education. A special emphasis is placed on patterns of use of a virtual... More

    pp. 196-206

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  16. A Blended Mobile Learning Environment for Museum Learning

    Huei-Tse Hou, Sheng-Yi Wu, Peng-Chun Lin, Yao-Ting Sung, Jhe-Wei Lin & Kuo-En Chang

    The use of mobile devices for informal learning has gained attention over recent years. Museum learning is also regarded as an important research topic in the field of informal learning. This study... More

    pp. 207-218

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  17. A Study of the Design and Implementation of the ASR-Based iCASL System with Corrective Feedback to Facilitate English Learning

    Yi-Hsuan Wang & Shelley Shwu-Ching Young

    The purpose of the study is to explore and describe how to implement a pedagogical ASR-based intelligent computer-assisted speaking learning (iCASL) system to support adult learners with a private,... More

    pp. 219-233

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  18. Just-in-Time or Plenty-of-Time Teaching? Different Electronic Feedback Devices and Their Effect on Student Engagement

    Jerry Chih-Yuan Sun, Brandon Martinez & Helena Seli

    This study examines how incorporating different electronic feedback devices (i.e., clickers versus web-based polling) may affect specific types of student engagement (i.e., behavioral, emotional,... More

    pp. 234-244

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  19. The Relationships among Chinese Practicing Teachers' Epistemic Beliefs, Pedagogical Beliefs and Their Beliefs about the Use of ICT

    Feng Deng, Ching Sing Chai, Chin-Chung Tsai & Min-Hsien Lee

    This study aimed to investigate the relationships among practicing teachers' epistemic beliefs, pedagogical beliefs and their beliefs about the use of ICT through survey methodology.... More

    pp. 245-256

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  20. Developing Learners' Second Language Communicative Competence through Active Learning: Clickers or Communicative Approach?

    Alaba Olaoluwakotansibe Agbatogun

    The purpose of this study was to compare the impact of clickers, the communicative approach and the lecture method on the communicative competence development of learners who were taught English a ... More

    pp. 257-269

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