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Journal of Information Technology Education: Innovations in Practice

Jan 28, 2019 Volume 18, Number 1


Lynn Jeffrey; Christopher Cheong

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Table of Contents

Number of articles: 9

  1. Printable Table of Contents. JITE: IIP, Volume 18, 2019

    Christopher Cheong

    Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 18, 2019 More

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  2. Digital Literacy in Higher Education: A Case Study of Student Engagement with E-Tutorials Using Blended Learning

    Claire McGuinness & Crystal Fulton

    Aim/Purpose: This paper reports on a case study project which had three goals; to develop a suite of original interactive digital skills e-tutorials to be embedded in undergraduate and postgraduate... More

    pp. 1-28

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  3. Enhancing Student Learning in Cybersecurity Education using an Out-of-class Learning Approach

    Pairin Katerattanakul & Hwee-Joo Kam

    Aim/Purpose: In this study, the researchers investigated whether the out-of-class learning approach could help the students to attain any valuable learning outcomes for cybersecurity learning and... More

    pp. 29-47

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  4. Concept–based Analysis of Java Programming Errors among Low, Average and High Achieving Novice Programmers

    Philip Jegede, Isaac Elesemoyo, Emmanuel Olajubu & Adekunle Ejidokun

    Aim/Purpose: The study examined types of errors made by novice programmers in different Java concepts with students of different ability levels in programming as well as the perceived causes of... More

    pp. 49-59

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  5. Changing the Learning Environment: Teachers and Students’ Collaboration in Creating Digital Games

    Noga Nagar, Hanna Shachar & Osnat Argaman

    Aim/Purpose: The current study examines the impact of an intervention program to train teachers to collaborate with their students while creating digital games. Background: Teachers seem unable to ... More

    pp. 61-85

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  6. Creatıng Infographics Based on the Bridge21 Model for Team-based and Technology-mediated Learning

    Pınar Kibar, Kevin Sullivan & Buket Akkoyunlu

    Aim/Purpose: The main aim of this study was modeling a collaborative process for knowledge visualization, via the creation of infographics. Background: As an effective method for visualizing... More

    pp. 87-111

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  7. Computer Science Education in Early Childhood: The Case of ScratchJr

    Amanda Sullivan & Marina Bers

    Aim/Purpose: This paper aims to explore whether having state Computer Science standards in place will increase young children’s exposure to coding and powerful ideas from computer science in the... More

    pp. 113-138

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  8. The Development of Computational Thinking in Student Teachers through an Intervention with Educational Robotics

    Francesc Esteve-Mon, Jordi Adell-Segura, María Nebot, Gracia Novella & Julio Aparicio

    Aim/Purpose: This research aims to describe and demonstrate the results of an intervention through educational robotics to improve the computational thinking of student teachers. Background:... More

    pp. 139-152

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  9. Constructed Response or Multiple-Choice Questions for Assessing Declarative Programming Knowledge? That is the Question!

    Joana Costa, Sérgio Moro, Pedro Ramos, Yolanda Belo, António Martins & Joaquim Esmerado

    Aim/Purpose: This paper presents a data mining approach for analyzing responses to advanced declarative programming questions. The goal of this research is to find a model that can explain the... More

    pp. 153-170

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