You are here:

Journal of Information Technology Education: Innovations in Practice

Feb 05, 2018 Volume 17, Number 1


Lynn Jeffrey; Christopher Cheong

Search this issue

Table of Contents

Number of articles: 12

  1. Promising Instructional Practices for English Language Learners

    Johanna Prince

    Aim/Purpose: The purpose of this exploratory case study was to understand how teachers, working with English Language Learners (ELLs), expanded their knowledge and instructional practices as they... More

    pp. 1-21

    View Abstract
  2. A Real-time Plagiarism Detection Tool for Computer-based Assessments

    Manoj Lall, Heimo Jeske & Okuthe Kogeda

    Aim/Purpose: The aim of this article is to develop a tool to detect plagiarism in real time amongst students being evaluated for learning in a computer-based assessment setting. Background:... More

    pp. 23-35

    View Abstract
  3. Delving into the Specificity of Instructional Guidance in Social Media-supported Learning Environments

    Tian Luo

    Aim/Purpose: This study investigates the variations in student participation patterns across different types of instructional activities, learning modes, and with different instructional guidance... More

    pp. 37-54

    View Abstract
  4. Enhancing Children's Interest and Knowledge in Bioengineering through an Interactive Videogame

    Amanda Strawhacker, Marina Bers, Clarissa Verish, Amanda Sullivan & Orit Shaer

    Aim/Purpose: Bioengineering is a burgeoning interdisciplinary learning domain that could inspire the imaginations of elementary aged children but is not traditionally taught to this age group for... More

    pp. 55-81

    View Abstract
  5. Categorizing the Educational Affordances of 3 Dimensional Immersive Digital Environments

    Christian Rueda, Juan Godínes & Paul Rudman

    Aim/Purpose: This paper provides a general-purpose categorization scheme for assessing the utility of new and emerging three-dimensional interactive digital environments (3D-IDEs), along with... More

    pp. 83-112

    View Abstract
  6. Introductory Information Systems Course Redesign: Better Preparing Business Students

    Gina Harden, Robert Crocker & Kelly Noe

    Aim/Purpose: The dynamic nature of the information systems (IS) field presents educators with the perpetual challenge of keeping course offerings current and relevant. This paper describes the... More

    pp. 113-126

    View Abstract
  7. Collaborative Approach in Software Engineering Education: An Interdisciplinary Case

    Aileen Vicente, Tiffany Tan & Alvin Yu

    Aim/Purpose: This study was aimed at enhancing students’ learning of software engineering methods. A collaboration between the Computer Science, Business Management, and Product Design programs was... More

    pp. 127-152

    View Abstract
  8. The Impact of Teacher Gender on Girls’ Performance on Programming Tasks in Early Elementary School

    Amanda Sullivan & Marina Bers

    Aim/Purpose: The goal of this paper is to examine whether having female robotics teachers positively impacts girls’ performance on programming and robotics tasks Background: Women continue to be... More

    pp. 153-162

    View Abstract
  9. A Fully Online Research Portal for Research Students and Researchers

    Angelos Rodafinos, Filia Garivaldis & Stephen Mckenzie

    Aim/Purpose: This paper describes the context, development, implementation, and the potential transferability of an integrated online research environment that allows its users to conduct all... More

    pp. 163-179

    View Abstract
  10. Activity Oriented Teaching Strategy for Software Engineering Course: An Experience Report

    Jeevamol Kochumarangolil & Renumol G

    Aim/Purpose: This paper presents the findings of an Activity-Oriented Teaching Strategy (AOTS) conducted for a postgraduate level Software Engineering (SE) course with the aim of imparting... More

    pp. 181-200

    View Abstract
  11. Investigating the Feasibility of Automatic Assessment of Programming Tasks

    Janet Liebenberg & Vreda Pieterse

    Aim/Purpose: The aims of this study were to investigate the feasibility of automatic assessment of programming tasks and to compare manual assessment with automatic assessment in terms of the... More

    pp. 201-223

    View Abstract
  12. Advantages and Disadvantages of an Innovative Tablet Technology Learning Activity: A Ten Year Case Study in Small Tertiary Mathematics Classrooms

    Daphne Robson & Britta Basse

    Aim/Purpose: To identify positive and negative aspects for learning of interactive tablet technology learning activities that promote student engagement and learning. Background: Engaging students ... More

    pp. 225-239

    View Abstract