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Journal of Computers in Mathematics and Science Teaching

October 2016 Volume 35, Number 4


Gary H. Marks

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Table of Contents

Number of articles: 7

  1. Integrated spreadsheets as a paradigm of Type II technology applications in mathematics teacher education

    Sergei Abramovich, State University of New York at Potsdam, United States

    The paper presents the use of spreadsheets integrated with digital tools capable of symbolic computations and graphic constructions in a master’s level capstone course for secondary mathematics... More

    pp. 301-312

  2. Education:=Coding+Aesthetics; Aesthetic Understanding, Computer Science Education, and Computational Thinking

    Jonathon Good, Sarah Keenan & Punya Mishra, Michigan State University, United States

    The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts ... More

    pp. 313-318

  3. STEAM Enacted: A Case Study of a Middle School Teacher Implementing STEAM Instructional Practices

    Danielle Herro & Cassie Quigley, Clemson University, United States

    This paper examines the implementation practices of a 6th grade middle school teacher enacting STEAM (science, technology, engineering, art and math) teaching in his classroom after participating... More

    pp. 319-342

  4. 49 Stories That Make an Ultimate STEM Lesson Plan

    Swati Mehta, Rohit Mehta, Inese Berzina-Pitcher, Christopher Seals & Punya Mishra, Michigan State University, United States

    In this paper we reviewed what 49 large urban public school district STEM teachers enrolled in a year-long graduate certificate and fellowship program at a large Midwestern university considered as... More

    pp. 343-353

  5. Promoting Continuing Computer Science Education Through A Massively Open Online Course

    Kevin Oliver, North Carolina State University, United States

    This paper presents the results of a comparison study between graduate students taking a software security course at an American university and international working professionals taking a version ... More

    pp. 355-368

  6. Examining Game Design Features for Identity Exploration and Change

    Aroutis Foster & Mamta Shah, Drexel University, United States

    This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, ... More

    pp. 369-384

  7. Investigating and Comparing the Impact of Two Strategies (Lesson Design with MS Word and Online Tool) Used for Improving Inservice Teachers’ Knowledge, Skills, and Practices on Common Core State Standards (CCSS)

    Aslihan Unal, Georgia Southern University, College of Education, Department of Teaching and Learning, United States; Zafer Unal, University of South Florida, St. Petersburg, FL, United States

    The CCSS is a set of standards released by the National GovernorsAssociation in 2010 and was adopted by 43 states (CommonCore, 2015). The standards describe what students should know and be able to... More

    pp. 385-396