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E-Learning and Digital Media

2010 Volume 7, Number 1

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Table of Contents

Number of articles: 5

  1. Gamers as Designers: A Framework for Investigating Design in Gaming Affinity Spaces

    Sean C. Duncan

    This article addresses recent approaches to uncovering and theorizing the design activities that occur in online gaming affinity spaces. Examples are presented of productive d/Discourse present... More

    pp. 21-34

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  2. Bug or Feature: The Role of "Gamestar Mechanic's" Material Dialog on the Metacognitive Game Design Strategies of Players

    Alex Games

    This article examines the language and literacy practices of middle-school children as they worked toward constructing their own computer games using "Gamestar Mechanic," a game intended to teach... More

    pp. 49-66

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  3. Training, Sharing or Cheating? Gamer Strategies to Get a Digital Upper Hand

    Torill Elvira Mortensen

    Digital game-players devote a large amount of their time to discovering rules hidden in the code and discoverable through empirical study, experiments, and developing or rediscovering the... More

    pp. 79-89

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  4. Game Design as Textual Poaching: Media Literacy, Creativity and Game-Making

    Caroline Pelletier, Andrew Burn & David Buckingham

    This article addresses practices of textual appropriation in computer games made by young people. By focusing on how young people's production work makes reference to popular media texts, it... More

    pp. 90-107

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  5. This Is How We Do It: A Glimpse at Gamelab's Design Process

    Alice J. Daer

    This article explicates the ways that developers working at an independent game company in New York City organized their development process around a deep concern for how players make meaning from ... More

    pp. 108-119

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