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E-Learning and Digital Media

2013 Volume 10, Number 1

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Table of Contents

Number of articles: 9

  1. A Model for Critical Games Literacy

    Tom Apperley & Catherine Beavis

    This article outlines a model for teaching both computer games and videogames in the classroom for teachers. The model illustrates the connections between in-game actions and youth gaming culture. ... More

    pp. 1-12

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  2. From E- to M-Learning: Feasibility for an African-Delivered Tertiary Program

    Allison Benner & Alan Pence

    Since 2000, the Early Childhood Development Virtual University (ECDVU) has offered graduate-level programs in sub-Saharan Africa. These programs have been highly successful in creating a cadre of... More

    pp. 13-21

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  3. Taking Advantage of Alice to Teach Programming Concepts

    Soly Mathew Biju

    Learning the fundamentals of programming languages has always been a difficult task for students. It is equally challenging for lecturers to teach these concepts. A number of methods have been... More

    pp. 22-29

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  4. Professionalism in Student Online Social Networking: The Role of Educators

    A Chester, M Kienhuis, H Pisani, L Shahwan-Akl & K White

    Social media now form a common part of university students' experience. Both at university and after graduation, in their personal and professional lives, social media offer opportunities for ... More

    pp. 30-39

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  5. Redeploying the Transnational Framework for e-Learning Technologies as a Tool for Evaluation

    Deryn Graham

    Evaluation of "e-Learning", or arguably "e-Delivery", is difficult. One reason is that comparisons are often made between different courses delivered using various delivery... More

    pp. 40-52

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  6. Blended Identities: Identity Work, Equity and Marginalization in Blended Learning

    Will Heikoop

    This article is a theoretical study of the self-presentation strategies employed by higher education students online; it examines student identity work via profile information and avatars in a... More

    pp. 53-67

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  7. Remix Revisited: Critical Solidarity in Youth Media Arts

    Korina M. Jocson

    This article explores youth making media across genre practices. The author begins with a discussion of youth media arts, followed by a discussion of remix in the digital era. An exemplary video... More

    pp. 68-82

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  8. Understanding Social Media Use as Alienation: A Review and Critique

    James Reveley

    The opportunities social media provide for agential expressions of subjectivity and experiential learning, relative to social media's role in reproducing digital-era capitalism, are the... More

    pp. 83-94

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  9. Learning Outcomes and Knowledge Sharing using Web-based Technologies in Finnish Forest Education from an Educational Experience Point of View

    Belle Selene Xia & Mika Rekola

    Learning outcomes, as a conceptual base, are a recognised phenomenon in higher education. Advances in technology, such as web-based technologies in teaching, have facilitated learning efficiency,... More

    pp. 95-106

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