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Learning, Media and Technology

2017 Volume 42, Number 4

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Table of Contents

Number of articles: 8

  1. High-Tech, Hard Work: An Investigation of Teachers' Work in the Digital Age

    Neil Selwyn, Selena Nemorin & Nicola Johnson

    This paper explores the ways in which digital technologies are now implicated in the work--and specifically the labour--of school teachers. Drawing upon qualitative studies in two Australian high... More

    pp. 390-405

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  2. Going with the Affective Flows of Digital School Absence Text Messages

    Linnea Bodén

    Focusing on digital text messages containing information about students' absences and sent to parents by schools, the paper investigates the way school absenteeism is produced within affective... More

    pp. 406-419

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  3. Culturally Responsive Computing as Brokerage: Toward Asset Building with Education-Based Social Movements

    Michael Lachney

    Bridging schools and communities has been a goal, if not hurdle, for reformers who aim to improve the education of low-income and underrepresented students from the bottom-up. Strategies to create ... More

    pp. 420-439

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  4. Decoding ClassDojo: Psycho-Policy, Social-Emotional Learning and Persuasive Educational Technologies

    Ben Williamson

    ClassDojo is one of the world's most successful educational technologies, currently used by over 3 million teachers and 35 million children globally. It reinforces and enacts emerging governmental ... More

    pp. 440-453

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  5. Fixing Higher Education through Technology: Canadian Media Coverage of Massive Open Online Courses

    Delia Dumitrica

    The popularization of massive open online courses (MOOCs) has been shrouded in promises of disruption and radical change in education. In Canada, official partnerships struck by higher education... More

    pp. 454-467

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  6. Video Gaming as Digital Media, Play, and Family Routine: Implications for Understanding Video Gaming and Learning in Family Contexts

    Elisabeth Gee, Sinem Siyahhan & Anna Montana Cirell

    While a number of studies have investigated learning associated with video gaming in out-of-school settings, only recently have researchers begun to explore gaming and learning in the contexts of... More

    pp. 468-482

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  7. Civic Rhythms in an Informal, Media-Rich Learning Program

    Ty Hollett & Christian Ehret

    Increasingly, adult mentors in informal, media-rich settings, like libraries and museums, seek to integrate both learning and civic engagement opportunities for youth into designed programming.... More

    pp. 483-499

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  8. A Roadmap for Offering MOOC from an LMIC Institution

    Syed Hani Abidi, Aamna Pasha, Greg Moran & Syed Ali

    MOOCs are massive open online courses that are globally accessible, free of charge. Given their cost-free and open accessibility, it is surprising that only a few institutions have offered MOOCs... More

    pp. 500-505

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