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International Journal of Artificial Intelligence in Education

2016 Volume 26, Number 4

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Table of Contents

Number of articles: 4

  1. Interaction with an Edu-Game: A Detailed Analysis of Student Emotions and Judges' Perceptions

    Cristina Conati & Mirela Gutica

    We present the results of a study that explored the emotions experienced by students during interaction with an educational game for math (Heroes of Math Island). Starting from emotion frameworks... More

    pp. 975-1010

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  2. Taking Control: Stealth Assessment of Deterministic Behaviors within a Game-Based System

    Erica L. Snow, Aaron D. Likens, Laura K. Allen & Danielle S. McNamara

    Game-based environments frequently afford students the opportunity to exert agency over their learning paths by making various choices within the environment. The combination of log data from these... More

    pp. 1011-1032

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  3. Learning Science by Constructing Models: Can Dragoon Increase Learning without Increasing the Time Required?

    Kurt VanLehn, Greg Chung, Sachin Grover, Ayesha Madni & Jon Wetzel

    A common hypothesis is that students will more deeply understand dynamic systems and other complex phenomena if they construct computational models of them. Attempts to demonstrate the advantages... More

    pp. 1033-1068

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  4. A New Perspective of Negotiation-Based Dialog to Enhance Metacognitive Skills in the Context of Open Learner Models

    Raja M. Suleman, Riichiro Mizoguchi & Mitsuru Ikeda

    Negotiation mechanism using conversational agents (chatbots) has been used in Open Learner Models (OLM) to enhance learner model accuracy and provide opportunities for learner reflection. Using... More

    pp. 1069-1115

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