You are here:

International Journal of Distance Education Technologies

2015 Volume 13, Number 1

Search this issue

Table of Contents

Number of articles: 5

  1. Architecture for an Adaptive and Intelligent Tutoring System that Considers the Learner's Multiple Intelligences

    Mohamed Hafidi, LRS Laboratory, University of Badji Moktar, Annaba, Algeria; Taher Bensebaa, LRI Laboratory, University of Badji Moktar, Annaba, Algeria

    The majority of adaptive and intelligent tutoring systems (AITS) are dedicated to a specific domain, allowing them to offer accurate models of the domain and the learner. The analysis produced from... More

    pp. 1-21

    View Abstract
  2. A Review of Personalised E-Learning: Towards Supporting Learner Diversity

    Eileen O'Donnell, Séamus Lawless, Mary Sharp & Vincent Wade, School of Computer Science and Statistics, Trinity College Dublin, Dublin, Ireland

    The realisation of personalised e-learning to suit an individual learner's diverse learning needs is a concept which has been explored for decades, at great expense, but is still not achievable by ... More

    pp. 22-47

    View Abstract
  3. Cross-Sectional Evaluation of Distance Education Students' Learning Styles and Critical Thinking Dispositions in Turkey

    İsmail Yüksel, Faculty of Education, Eskişehir Osmangazi University, Eskişehir, Turkey; Ercüment Türkses, Department of Foreign Languages, Kırklareli University, Kırklareli, Turkey

    This study aims to examine distance education students' learning styles and critical thinking dispositions. This cross sectional survey was conducted on 114 Turkish distance education students from... More

    pp. 70-86

    View Abstract
  4. Effects of the Digital Game-Development Approach on Elementary School Students' Learning Motivation, Problem Solving, and Learning Achievement

    Hui-Chun Chu, Department of Computer Science and Information Management, Soochow University, Taipei, Taiwan; Chun-Ming Hung, Director of Academic Affairs, Tainan Municipal Haidong Elementary School, Tainan, Taiwan

    In this study, the game-based development approach is proposed for improving the learning motivation, problem solving skills, and learning achievement of students. An experiment was conducted on a ... More

    pp. 87-102

    View Abstract
  5. The MORPG-based Learning System for Multiple Courses: A Case Study on Computer Science Curriculum

    Kuo-Yu Liu, Department of Computer Science and Communication Engineering, Providence University, Taichung City, Taiwan

    This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning ... More

    pp. 103-123

    View Abstract