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New Directions for Youth Development

2010 Volume 128, Number

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Table of Contents

Number of articles: 11

  1. Beyond Computer Literacy: Supporting Youth's Positive Development through Technology

    Marina Umaschi Bers

    In a digital era in which technology plays a role in most aspects of a child's life, having the competence and confidence to use computers might be a necessary step, but not a goal in itself.... More

    pp. 13-23

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  2. Educational Technology, Reimagined

    Michael Eisenberg

    "Educational technology" is often equated in the popular imagination with "computers in the schools." But technology is much more than merely computers, and education is much more than mere... More

    pp. 25-33

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  3. Children as Codesigners of New Technologies: Valuing the Imagination to Transform What Is Possible

    Allison Druin

    The technological complexity and richness of a child's environment today is far beyond what any adults today experienced when they were growing up. For example, no adult today knows what it is like... More

    pp. 35-43

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  4. Content Creation in Virtual Worlds to Support Adolescent Identity Development

    Laura M. Beals

    Virtual worlds are online graphical environments that are becoming an increasingly large part of the online experience of young people. Virtual worlds have the potential to become one additional... More

    pp. 45-53

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  5. Youth as Content Producers in a Niche Social Network Site

    Christine Greenhow

    Most U.S. teenagers participate in online social network sites, devoting hours to these networks, often at the expense of other leisure-time activities. This article describes young people's... More

    pp. 55-63

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  6. YouTube as a Participatory Culture

    Clement Chau

    There is an explosion of youth subscriptions to original content-media-sharing Web sites such as YouTube. These Web sites combine media production and distribution with social networking features, ... More

    pp. 65-74

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  7. Making Projects, Making Friends: Online Community as Catalyst for Interactive Media Creation

    Karen Brennan, Andres Monroy-Hernandez & Mitchel Resnick

    To become full and active participants in today's technologically saturated society, young people need to become creators (and not just consumers) of interactive media. Developing the requisite... More

    pp. 75-83

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  8. Augmenting Your Own Reality: Student Authoring of Science-Based Augmented Reality Games

    Eric Klopfer & Josh Sheldon

    Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford... More

    pp. 85-94

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  9. Developing Technological Initiatives for Youth Participation and Local Community Engagement

    Leo Burd

    Recent advances in technology are transforming our lives, but in many cases they are also limiting the way children are exposed to local communities and physical spaces. Technology can help young... More

    pp. 95-104

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  10. "MXing It up": How African Adolescents May Affect Social Change through Mobile Phone Use

    Christopher M. Napolitano

    This chapter outlines mobile phone use among African (particularly South African) adolescents. With an estimated 350 million active mobile phone subscriptions, improving network infrastructure, low... More

    pp. 105-113

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  11. El Silencio: A Rural Community of Learners and Media Creators

    Claudia Urrea

    A one-to-one learning environment, where each participating student and the teacher use a laptop computer, provides an invaluable opportunity for rethinking learning and studying the ways in which ... More

    pp. 115-124

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