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Computers & Education

October 2014 Volume 79, Number 1

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Table of Contents

Number of articles: 13

  1. Using a virtual learning community (VLC) to facilitate a cross-national science research collaboration between secondary school students

    Hui Peng Chia, Hwa Chong Institution, Singapore; Alan Pritchard, Graduate School of Education, Australia

    This paper reports on how a virtual learning community (VLC), set up on Wikispaces, facilitated cross-national collaboration in high level scientific research involving six teams of four students... More

    pp. 1-15

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  2. Is FLIP enough? Or should we use the FLIPPED model instead?

    Yunglung Chen, Department of Information Management, Taiwan; Yuping Wang, School of Languages and Linguistics, Australia; Kinshuk, School of Computing and Information System, Canada; Nian-Shing Chen, Department of Information Management, Taiwan

    The flipped learning model, which “flips” traditional in-class lectures with collaborative activities, has gained many followers and converts in K-12 education. However, a review of previous... More

    pp. 16-27

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  3. Supporting teachers in guiding collaborating students: Effects of learning analytics in CSCL

    Anouschka van Leeuwen, Jeroen Janssen, Gijsbert Erkens & Mieke Brekelmans

    The aim of this study was to examine the effects of teacher supporting tools that present summaries, visualizations, and analyses of student participation and discussion on the way teachers guide... More

    pp. 28-39

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  4. The effect of electronic books on enhancing emergent literacy skills of pre-school children

    Fathi M. Ihmeideh

    The purpose of this study was to investigate the effects of e-books on enhancing Jordanian preschool children's emergent literacy skills (experimental group), in comparison to children who were... More

    pp. 40-48

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  5. Learning with desktop virtual reality: Low spatial ability learners are more positively affected

    Elinda Ai-Lim Lee, School of Occupational Therapy and Social Work, Australia; Kok Wai Wong, Murdoch University, Australia

    This study aims to verify the learning effectiveness of a desktop virtual reality (VR)-based learning environment, and to investigate the effects of desktop VR-based learning environment on... More

    pp. 49-58

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  6. Augmented reality in informal learning environments: A field experiment in a mathematics exhibition

    Peter Sommerauer & Oliver Müller

    Recent advances in mobile technologies (esp., smartphones and tablets with built-in cameras, GPS and Internet access) made augmented reality (AR) applications available for the broad public. While ... More

    pp. 59-68

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  7. Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study

    Cyril Brom, Michaela Buchtová, Vít Šisler & Filip Děchtěrenko, Faculty of Mathematics and Physics, Czech Republic; Rupert Palme, Institute of Medical Biochemistry, Austria; Lisa Maria Glenk, Comparative Medicine, Austria

    Serious games are supposed to instigate engagement and, in turn, improve learning. High engagement is frequently connected with a positive affective state and a high flow state. However, the... More

    pp. 69-100

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  8. Professional development to enhance teachers' practices in using information and communication technologies (ICTs) as cognitive tools: Lessons learned from a design-based research study

    Shiang-Kwei Wang & Hui-Yin Hsu, School of Education, United States; Thomas C. Reeves, College of Education, United States; Daniel C. Coster, College of Science, United States

    Technology integration in K-12 classrooms is usually overly teacher-centered and has insufficient impact on students' learning, especially in enhancing students' higher-order cognitive skills. The ... More

    pp. 101-115

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  9. A computational modeling of student cognitive processes in science education

    Richard L. Lamb, Washington State University, United States; David B. Vallett, University of Nevada Las Vegas, United States; Tariq Akmal & Kathryn Baldwin, Washington State University, United States

    The purpose of this paper is to explain and document the creation of a computational model in the form of an Artificial Neural Network (ANN) capable of simulating student cognition. Specifically,... More

    pp. 116-125

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  10. Computational organization of didactic contents for personalized virtual learning environments

    Francisco Ramos de Melo, Universidade Estadual de Goiás, Brazil; Edna Lucia Flôres, Sirlon Diniz de Carvalho, Ricardo Antonio Gonçalves de Teixeira, Luis Fernando Batista Loja & Renato de Sousa Gomide, Universidade Federal de Uberlâdia, Brazil

    This paper presents an organization model for personalized didactic contents used in individual study environments. For many students the availability of contents in a general form might not be... More

    pp. 126-137

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  11. Actual friends matter: An internet skills perspective on teens' informal academic collaboration on Facebook

    M. Laeeq Khan, American University of Ras Al Khaimah, United Arab Emirates; Donghee Yvette Wohn, New Jersey Institute of Technology, United States; Nicole B. Ellison, University of Michigan, United States

    Social media platforms such as Facebook enable adolescents to collaborate on academic activities, but this kind of participation may require a set of higher-order Internet skills. This study... More

    pp. 138-147

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  12. Implementing an iPad-based alternative communication device for a student with cerebral palsy and autism in the classroom via an access technology delivery protocol

    Tania Desai & Katherine Chow, Toronto District School Board, Canada; Leslie Mumford, Fanny Hotze & Tom Chau, Bloorview Research Institute, Canada

    Individuals with a comorbid diagnosis of cerebral palsy and autism spectrum disorder can have significant communication deficits. The implementation of an alternative and augmentative communication... More

    pp. 148-158

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  13. Unpacking and repacking the factors affecting students' perceptions of the use of classroom communication systems (CCS) technology

    Jae Hoon Han

    This exploratory study investigated the relationships between students' perceptions of their classroom experiences and instructional and contextual factors involved with the use of Classroom... More

    pp. 159-176

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