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Computers & Education

August 2011 Volume 57, Number 1

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Table of Contents

Number of articles: 31

  1. Design and implementation of a student-generated virtual museum in a language curriculum to enhance collaborative multimodal meaning-making

    Caroline M.L. Ho, Mark Evan Nelson & Wolfgang Müeller-Wittig

    This paper reports on a study, MUSE, which involved Secondary (Grade 7) students in designing and constructing a virtual museum. It presents a description and evaluation of the design and... More

    pp. 1083-1097

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  2. Research in online learning environments: Priorities and methodologies

    Semiral Oncu & Hasan Cakir

    Due to increasing demand for education and training in the information age, online learning and teaching is becoming a necessity in our future. However, lack of research goals to understand impact ... More

    pp. 1098-1108

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  3. Academic self-efficacy and academic procrastination as predictors of problematic internet use in university students

    Hatice Odaci

    Although computers and the internet, indispensable tools in people’s lives today, facilitate life on the one hand, they have brought new risks with them on the other. Internet dependency, or... More

    pp. 1109-1113

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  4. Effect of animation enhanced conceptual change texts on 6th grade students’ understanding of the particulate nature of matter and transformation during phase changes

    Haluk Ozmen

    In this study, the effect of animation enhanced conceptual change texts (CCT–CA) on grade 6 students’ understanding of the particulate nature of matter (PNM) and transformation during the phase... More

    pp. 1114-1126

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  5. A framework for the design and integration of collaborative classroom games

    Alejandro Echeverría, Cristian García-Campo, Miguel Nussbaum, Francisca Gil, Marco Villalta, Matías Améstica & Sebastián Echeverría

    The progress registered in the use of video games as educational tools has not yet been successfully transferred to the classroom. In an attempt to close this gap, a framework was developed that... More

    pp. 1127-1136

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  6. Investigating the added value of interactivity and serious gaming for educational TV

    F. Bellotti, R. Berta, A. De Gloria & A. Ozolina

    TV is a medium with high penetration rates and has been suited to deliver informal education in several aspects since years. Thus, interactive TV may play a significant role in the current Life... More

    pp. 1137-1148

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  7. Computer-aided relearning activity patterns for people with acquired brain injury

    Francisco Montero, Víctor López-Jaquero, Elena Navarro & Enriqueta Sánchez

    People with disabilities constitute a collective that requires continuous and customized attention, since their conditions or abilities are affected with respect to specific standards. People with ... More

    pp. 1149-1159

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  8. Generic service integration in adaptive learning experiences using IMS learning design

    Luis de-la-Fuente-Valentín, Abelardo Pardo & Carlos Delgado Kloos

    IMS Learning Design is a specification to capture the orchestration taking place in a learning scenario. This paper presents an extension called Generic Service Integration. This paradigm allows a ... More

    pp. 1160-1170

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  9. Higher education sub-cultures and open source adoption

    Shahron Williams van Rooij

    Successful adoption of new teaching and learning technologies in higher education requires the consensus of two sub-cultures, namely the technologist sub-culture and the academic sub-culture. This ... More

    pp. 1171-1183

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  10. Modeling primary school pre-service teachers’ Technological Pedagogical Content Knowledge (TPACK) for meaningful learning with information and communication technology (ICT)

    Ching Sing Chai, Joyce Hwee Ling Koh, Chin-Chung Tsai & Lynde Lee Wee Tan

    Within the field of educational technology, Technological Pedagogical Content Knowledge (TPACK) has been theorized as a seven-factor construct to describe teacher’s integration of information and... More

    pp. 1184-1193

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  11. Effects of teaching and learning styles on students’ reflection levels for ubiquitous learning

    Sheng-Wen Hsieh, Yu-Ruei Jang, Gwo-Jen Hwang & Nian-Shing Chen

    Ubiquitous learning (u-learning), in conjunction with supports from the digital world, is recognized as an effective approach for situating students in real-world learning environments. Earlier... More

    pp. 1194-1201

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  12. Modelling programming performance: Beyond the influence of learner characteristics

    Wilfred W.F. Lau & Allan H.K. Yuen

    In the 21st century, the ubiquitous nature of technology today is evident and to a large extent, most of us benefit from the modern convenience brought about by technology. Yet to be technology... More

    pp. 1202-1213

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  13. Recurrent routines: Analyzing and supporting orchestration in technology-enhanced primary classrooms

    Luis P. Prieto, Sara Villagrá-Sobrino, Iván M. Jorrín-Abellán, Alejandra Martínez-Monés & Yannis Dimitriadis

    The increasing presence of multiple Information and Communication Technologies (ICT) in the classroom does not guarantee an improvement of the learning experiences of students, unless it is also... More

    pp. 1214-1227

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  14. The study on integrating WebQuest with mobile learning for environmental education

    Cheng-Sian Chang, Tzung-Shi Chen & Wei-Hsiang Hsu

    This study is to demonstrate the impact of different teaching strategies on the learning performance of environmental education using quantitative methods. Students learned about resource recycling... More

    pp. 1228-1239

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  15. The impact of a simulation game on operations management education

    Federico Pasin & Hélène Giroux

    This study presents a new simulation game and analyzes its impact on operations management education. The proposed simulation was empirically tested by comparing the number of mistakes during the... More

    pp. 1240-1254

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  16. Statistical profiles of highly-rated learning objects

    Cristian Cechinel, Salvador Sánchez-Alonso & Elena García-Barriocanal

    The continuously growth of learning resources available in on-line repositories has raised the concern for the development of automated methods for quality assessment. The current existence of on... More

    pp. 1255-1269

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  17. Performance evaluation of an online argumentation learning assistance agent

    Chenn-Jung Huang, Yu-Wu Wang, Tz-Hau Huang, Ying-Chen Chen, Heng-Ming Chen & Shun-Chih Chang

    Recent research indicated that students’ ability to construct evidence-based explanations in classrooms through scientific inquiry is critical to successful science education. Structured... More

    pp. 1270-1280

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  18. Hypermedia annotation presentation: The effect of location and type on the EFL learners’ achievement in reading comprehension and vocabulary acquisition

    Ali Farhan AbuSeileek

    This study investigated the effect of gloss presentation in different text locations whilst participants read EFL texts in a hypermedia environment. Seventy-eight undergraduate EFL learners read... More

    pp. 1281-1291

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  19. Long-term study of safe Internet use of young children

    M. Valcke, B. De Wever, H. Van Keer & T. Schellens

    The Internet is an evolving medium that continuously presents new functionalities. Accordingly, also children’s Internet usage changes continuously. This requires being vigilant about related... More

    pp. 1292-1305

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  20. Reliability and validity of Web-based portfolio peer assessment: A case study for a senior high school’s students taking computer course

    Chi-Cheng Chang, Kuo-Hung Tseng, Pao-Nan Chou & Yi-Hui Chen

    This study examined the reliability and validity of Web-based portfolio peer assessment. Participants were 72 second-grade students from a senior high school taking a computer course. The results... More

    pp. 1306-1316

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