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Computers & Education

November 2010 Volume 55, Number 3

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Table of Contents

Number of articles: 44

  1. Computer games development experience and appreciative learning approach for creative process enhancement

    Eow Yee Leng, Wan Zah bte Wan Ali, Rosnaini bt. Mahmud & Roselan Baki

    Nurturing children into thinking creatively needs to take account of what interest them. Therefore, the study conducted engaged students with computer games development as it corresponded with the ... More

    pp. 1131-1144

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  2. The interactions between problem solving and conceptual change: System dynamic modelling as a platform for learning

    Chwee Beng Lee

    This study examines the interactions between problem solving and conceptual change in an elementary science class where students build system dynamic models as a form of problem representations.... More

    pp. 1145-1158

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  3. What do students do in a F2F CSCL classroom? The optimization of multiple communications modes

    Wenli Chen, Chee-Kit Looi & Sini Tan

    This exploratory study analyzes how students use different communication modes to share information, negotiate meaning and construct knowledge in the process of doing a group learning activity in a... More

    pp. 1159-1170

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  4. Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach

    Hsiu-Mei Huang, Ulrich Rauch & Shu-Sheng Liaw

    The use of animation and multimedia for learning is now further extended by the provision of entire Virtual Reality Learning Environments (VRLE). This highlights a shift in Web-based learning from ... More

    pp. 1171-1182

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  5. Understanding the ways in which design features of educational websites impact upon student learning outcomes in blended learning environments

    David Kember, Carmel McNaught, Fanny C.Y. Chong, Paul Lam & K.F. Cheng

    This study investigated the effectiveness, in terms of the attainment of relevant learning outcomes, of the types of learning promoted by educational features commonly incorporated in course... More

    pp. 1183-1192

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  6. Developing a reciprocal teaching/learning system for college remedial reading instruction

    Yu-Fen Yang

    In face-to-face instruction of "Reciprocal Teaching (RT)", students’ reading processes and dialogues with their peers are hardly observed. As a result, the teacher has few clues to identify... More

    pp. 1193-1201

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  7. Students’ reflection on online self-correction and peer review to improve writing

    Yu-Fen Yang

    Reflection is considered as a mental process of an individual’s internal problem-solving activity and rarely observed in face-to-face instruction. As a consequence, students have few opportunities ... More

    pp. 1202-1210

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  8. Factors driving the adoption of m-learning: An empirical study

    Yong Liu, Hongxiu Li & Christer Carlsson

    Even if m-learning is spreading rapidly in many regions of the world, research addressing the driving factors of m-learning adoption is in short supply. Built on the Technology Acceptance Model,... More

    pp. 1211-1219

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  9. Effects of gender differences and spatial abilities within a digital pentominoes game

    Jie Chi Yang & Sherry Y. Chen

    Spatial ability is a critical skill in geometric learning. Several studies investigate how to use digital games to improve spatial abilities. However, not every learner favors this kind of support.... More

    pp. 1220-1233

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  10. Sage, guide, both, or even more? An examination of instructor activity in online MBA courses

    J.B. Arbaugh

    This study examined faculty characteristics and behaviors in 46 MBA courses conducted over a two-year period. We found that both formal instructor activities, referred to in the online learning... More

    pp. 1234-1244

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  11. Developing and integrating courseware for oral presentations into ESP learning contexts

    Shu-Chiao Tsai

    This study reports on the development of ESP (English for Specific Purposes) multimedia courseware on oral presentations, and its integration into self-study learning and elective courses for... More

    pp. 1245-1258

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  12. Designing and implementing an integrated technological pedagogical science knowledge framework for science teachers professional development

    Athanassios Jimoyiannis

    This paper reports on the design and the implementation of the Technological Pedagogical Science Knowledge (TPASK), a new model for science teachers professional development built on an integrated ... More

    pp. 1259-1269

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  13. Using online shared workspaces to support group collaborative learning

    Qiyun Wang

    The ability to work collaboratively is highly valued in today’s workplace. However, collaboration does not often naturally happen in a group. Certain strategies must be applied to coordinate... More

    pp. 1270-1276

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  14. Perceptions of the effectiveness of system dynamics-based interactive learning environments: An empirical study

    Hassan Qudrat-Ullah

    The use of simulations in general and of system dynamics simulation based interactive learning environments (SDILEs) in particular is well recognized as an effective way of improving users’... More

    pp. 1277-1286

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  15. Programmed instruction versus meaningful learning theory in teaching basic structured query language (SQL) in computer lesson

    Akın Efendioğlu & Tuğba Yanpar Yelken

    The purpose of this study was to investigate the effects of two different methods on primary school teacher candidates’ academic achievements and attitudes toward computer-based education, and to... More

    pp. 1287-1299

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  16. Construction and analysis of educational assessments using knowledge maps with weight appraisal of concepts

    C.Y. Su & T.I. Wang

    The rapid advance of information and communication technologies (ICT) has important impacts on teaching and learning, as well as on the educational assessment. Teachers may create assessments... More

    pp. 1300-1311

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  17. Database design learning: A project-based approach organized through a course management system

    César Domínguez & Arturo Jaime

    This paper describes an active method for database design learning through practical tasks development by student teams in a face-to-face course. This method integrates project-based learning, and ... More

    pp. 1312-1320

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  18. Teacher value beliefs associated with using technology: Addressing professional and student needs

    Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Timothy J. Newby & Peggy A. Ertmer

    Studies have indicated that when teachers believe technology uses are valuable, they are more likely to incorporate those uses into their practices. This hermeneutical phenomenology study... More

    pp. 1321-1335

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  19. Virtual games in social science education

    José M. Cuenca López & Myriam J. Martín Cáceres

    The new technologies make the appearance of highly motivating and dynamic games with different levels of interaction possible, in which large amounts of data, information, procedures and values are... More

    pp. 1336-1345

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  20. Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning

    Jie Chi Yang, Chih Hung Chen & Ming Chang Jeng

    The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system... More

    pp. 1346-1356

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