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Computing Teacher

September 1982 Volume 10, Number 1

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Table of Contents

Number of articles: 5

  1. Using the Microcomputer to Study the Anatomy of Revolution

    Mark Rothman

    Describes computer program designed to enable students to analyze process of political revolution by generating graphs for comparisons of such factors as violence, economic instability, and... More

    pp. 16-20

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  2. Authoring Considerations in Writing Instructional Computer Programs

    Ken Hartman

    Suggestions offered to improve the quality of instructional computing software created by computer programming instructors cover analysis of the problem, program design, the development of each... More

    pp. 27-29

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  3. Pac Man Goes to School: Teaching Problem Solving in the Electronic Age

    Deborah E. Blank

    Presents problem solving model based on "Pac Man," which is designed to help develop systematic, throughtful, and productive decision making skills. The model--including steps in problem solving... More

    pp. 50-53

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  4. Developing Interactive Language Experiences for the Computer

    Gloria Kuchinskas

    Offers suggestions for developing interactive language programs for classroom use using a microcomputer, and cites educational principles involved: concern is production of language; children learn... More

    pp. 54-56

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  5. The Intelligence Amplifier: An Essay on the Design of Computer-Based Curricula

    Michael Moshell

    Describes insights and attitudes toward computer-based learning which developed during design of "Computer Power," an introductory programming curriculum for junior high, high school, and junior... More

    pp. 57-61

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