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Innovate: Journal of Online Education

August 2005 Volume 1, Number 6

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Table of Contents

Number of articles: 6

  1. The Design of Advanced Learning Engines: An Interview with Clark Aldrich

    Joel Foreman & Clark Aldrich

    This article presents an interview with Clark Aldrich, whose expertise as an "e-learning guru" (one of three identified by "Fortune" magazine in November 2000) rests on substantial foundations: his... More

  2. Places to Go: Apolyton

    Stephen Downes

    Games like "Civilization III," a strategy game that allows players to create civilizations that stand the test of time, are attracting increasing attention in the educational community for their... More

  3. Game-Informed Learning: Applying Computer Game Processes to Higher Education

    Michael Begg, David Dewhurst & Hamish Macleod

    The term "game-based learning" has emerged as a general name for the use of computer games in education. Despite early work showing rich inferential learning taking place as a result of gameplay,... More

  4. simSchool: The Game of Teaching

    Melanie Zibit & David Gibson

    "simSchool" is a classroom simulation program funded by the Preparing Tomorrow's Teachers to Teach with Technology (PT3) program of the U.S. Department of Education. Just as a flight-simulator... More

  5. Changing the Game: What Happens when Video Games Enter the Classroom?

    Kurt Squire

    Over the past few years, games have gone from social pariahs to the darlings of the media, technology, and now educational industries. E-learning educators in particular stand to learn a lot about ... More

  6. What Would a State of the Art Instructional Video Game Look like?

    J P. Gee

    A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed... More