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International Journal of Emerging Technologies in Learning (iJET)

Aug 29, 2019 Volume 14, Number 16

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Table of Contents

Number of articles: 15

  1. Development of an Instructional Design Model for Mobile Blended Learning in Higher Education

    I Suartama, Universitas Negeri Malang Universitas Pendidikan Ganesha; Punaji Setyosari, Sulthoni Sulthoni & Saida Ulfa, Universitas Negeri Malang

    The development of information and communication technology has brought a surprise and revolutionary challenge to the idea and practice of traditional education. Mobile internet technology has... More

    pp. 4-22

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  2. Knowledge Management and Reuse in Virtual Learning Communities

    Houda Sekkal, Mohammadia School Engineers (EMI) - MOHAMMED V UNIVERSITY IN RABAT Agdal AV. Ibn Sina Agdal Rabat BP. 765 Morocco; Naila Amrous, -Mohammadia School Engineers (EMI) - MOHAMMED V UNIVERSITY IN RABAT Agdal AV. Ibn Sina Agdal Rabat BP. 765 Morocco. -Ecole des Sciences de l’Information (ESI), Rabat, Maroc.; Samir Bennani, Mohammadia School Engineers (EMI) - MOHAMMED V UNIVERSITY IN RABAT Agdal AV. Ibn Sina Agdal Rabat BP. 765 Morocco.

    One of the main sources of knowledge in the web is the social networks and especially online communitie because they contain human experiences which are considered as a rich source of information. ... More

    pp. 23-39

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  3. New Tools for the Immersive Narrative Experience

    Sarah Hanssen, Bronx Community College

    As a result of Snapchat, Instagram, Twitter and Facebook, the way the audi-ence experiences the written word has completely changed. New genera-tions of readers are facing multimedia interaction as... More

    pp. 40-54

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  4. From Learning Game to Adaptive Ubiquitous Game Based Learning

    Lamyae Bennis, Faculty of Sciences, University Moulay Ismail; Said Amali, FSJES, University Moulay Ismail

    Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements in Technology-Enhanced Learning. By using mobile technology and benefiting from their features we... More

    pp. 55-65

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  5. Are Educational Games Engaging and Motivating Moroccan Students to Learn Physics?

    Khouna Jalal, Faculty of Sciences Dhar El Mahraz -Sidi Mohammed Ben Abdellah University, Fez,; Ajana Lotfi, École Normale Supérieure Fez,Sidi Mohammed Ben Abdellah University, Morocco., Morocco; Rhazal Ahmed, Faculty of Sciences Dhar El Mahraz -Sidi Mohammed Ben Abdellah University, Fez,; El Abdelilah, École Normale Supérieure Fez,Sidi Mohammed Ben Abdellah University, Morocco., Morocco

    Nowadays and since the year 2000, the Moroccan educational system like all the other system of educations evolve towards putting more and more emphasis on the Competency-based approach rather than ... More

    pp. 66-82

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  6. Effectivity of Augmented Reality as Media for History Learning

    Indah Utami, Ismail Lutfi & Slamet Jati, History Departement, Faculty of Social Sciences, Universitas Negeri Malang Jalan Semarang No. 5, Malang, Indonesia 65145; Muhammad Efendi, Learning Museum, Universitas Negeri Malang Jalan Semarang No. 5, Malang, Indonesia 65145

    Augmented Reality (AR) as a learning media has a very great potential to help students learn history, including Indonesian ancient history. AR gave the opportunity for students to learn heritages... More

    pp. 83-96

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  7. IMS Compliant Ontological Learner Model for Adaptive E-Learning Environments

    Othmane Zine, Sidi Mohamed Ben Abdellah University; Aziz Derouich & Abdennebi Talbi

    It has been proven that adopting the “one size fits one” approach has better learning outcomes than the “one size fits all” one. A customized learning experience is attainable with the use of... More

    pp. 97-119

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  8. A Flipped Classroom-Based Education System for College English Teaching

    Haiyan Zhang, Foreign Language Teaching and Research Department, Public Basic School, Bengbu Medical College

    The flipped classroom (FC) is a novel teaching mode combining traditional class-room and computer network technology. This paper attempts to design a FC-based education system for college English... More

    pp. 120-129

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  9. An Improved Back-Propagation Neural Network for the Prediction of College Students’ English Performance

    Wei Liu, General Education Department, Shandong University of Arts

    The global economic boom has greatly boosted the need for communication be-tween different cultures and difference countries. The effective communication requires good command of foreign languages,... More

    pp. 130-142

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  10. Computer-Aided English Teaching Platform Based on Secure Shell Framework

    Lingling Qiu, Guizhou University of Finance and Economics

    With the aid of information-based teaching platform, the traditional classroom English teaching mode can be improved to provide students with a realistic linguistic environment and enhance their... More

    pp. 143-153

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  11. English Teaching Platform Based on Online Education Technology and Licensure and Master's Program Technology

    Lina Wang & Ruying Huang, Beijing Jiaotong University Haibin College

    This paper attempts to build a web-based English teaching platform that improves students’ efficiency in English learning. After reviewing the current theories on teaching platforms, the author... More

    pp. 154-164

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  12. Innovative Methods in Medical Education in Bulgaria: Video Materials and Serious Games

    Galya Georgieva-Tsaneva, Institute of Robotics, Bulgarian Academy of Sciences

    Modern trends in teaching and learning aim to use effective methods by which students better understand the learning material and are more involved in the learning process. These methods should... More

    pp. 165-171

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  13. Using Broadcasting Learning Design to Enhance Student's Experiential Skill

    Bayu Kurniawan, Faculty of Social Science, Universitas Negeri Malang; Idris Idris, Faculty of Social Science, Universitas Negeri Malang; Agus Purnomo, Agung Wiradimadja & Sukamto Sukamto, Faculty of Social Science, Universitas Negeri Malang

    This study aims to develop a learning design based on student broadcasting to enhance student’s experiential skill. It provides alternative learning design for lecturer of Indonesia history and... More

    pp. 172-180

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  14. Adaptive Navigation Support: A Literature Review of Its Application and Implication in Learning Process

    Almed Hamzah, Universitas Islam Indonesia; Kurniawan Irianto, TU Dresden

    The use of technology has been widely used for many people in every aspect of life and become part of daily activities in recent years. One of technology application is in the learning and... More

    pp. 181-187

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  15. Massive Open Online Course Platform Blended English Teaching Method Based on Model-View-Controller Framework

    Renfeng Wang, Yantai Nanshan University

    Massive Open Online Course (MOOC) is an important tool to improve the au-tonomous learning of students and the teaching effects of the courses. Focusing on the online teaching of college English... More

    pp. 188-196

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