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E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education

Oct 18, 2010

Editors

Jaime Sanchez; Ke Zhang

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File: Cover & Title Pages

Table of Contents

4
This conference has 4 award papers. Show award papers

Number of papers: 465

  1. Lifetime Learning, E-Learning, and their Influence on Modern Firms’ Competitive Environment

    Jason Caudill, Carson-Newman College, United States

    Online education has been an issue of great interest for several years. For-profit online education, the expansion of traditional institutions into online education, and the rise of non... More

    pp. 1316-1321

  2. A Survey on the Current Status and Requirements of Portable Learning Devices at Schools in Korea

    Jeongwon Choi, YoungMin Seo & YoungJun Lee, Dept. of Computer Education, Korea National University of Education, Korea (South)

    The goal of U-learning is that students can learn whenever and wherever they want. However, existing portable learning devices have met with the dissatisfaction of learners according to the results... More

    pp. 1322-1326

  3. Pedagogical Pattern for Forum Moderation in a b-learning environment

    Desiree Delgado & Mirella Herrera, Universidad de Carabobo, Venezuela; Josep Monguet & Joaquin Fernández, Universidad Politécnica de Cataluña, Spain

    This is a report of a study conducted in a postgraduate course to teach e-learning teachers. In it was designed, developed, and evaluated a pedagogical pattern used to moderate a forum. The pattern... More

    pp. 1327-1335

  4. Integrating Simulation Game with Educational Robotics - RoboCupJunior 2010 CoSpace Demo Challenge

    Amy Eguchi, Bloomfield College, United States; Chanjiu Zhou & Jiayao Shen, Singapore Polytechnic, Singapore

    This paper introduces the CoSpace educational robotics, a new digital media that enable users to try out their programs and strategies in both virtual and real world environments. CoSpace... More

    pp. 1336-1343

  5. Student and Parent Experience with Online Mathematics Classes

    Sidika Nihan Er, Ohio University, United States

    This study explores the experiences of homeschooling families with online mathematics instruction, and aims to provide a source for researchers of distance education, online educators and designers... More

    pp. 1344-1353

  6. Crafting Effective Feedback for First-term and Foundations Students

    Marsha Fortney, Carrie Jantz, Alethea Kaiser & Jennifer Schmidt, Kaplan University, United States

    Research shows that effective feedback for student work helps improve performance and retention. Effective feedback is especially important in work with first term and foundations students who may... More

    p. 1354

  7. Case Study of Peer Review Application on Computer Graphics

    Yu-Chin Hsiao, Graduate School of Design, National Yunlin University of Science and Technology & Dept. of Visual Communication Design, Southern Taiwan University, Taiwan

    This study used peer review theory on computer graphics for visual communication design students. The main purpose is to explore the effect and feasibility on amending design works each other. Four... More

    pp. 1355-1362

  8. Digital Technology and Contextual Learning in the Museums

    Kevin Hsieh, Georgia State University, United States

    Digital technology provides museum visitors with a variety of resources and support for their informal learning. Digital technology can push museum-learning beyond the physical walls. First, I... More

    pp. 1363-1371

  9. Application of Edutainment in Computer Science Studies

    Udeni Jayasinghe, Anuja Dharmaratne & K.Priyntha Hewagamage, University of Colombo School of Computing, Sri Lanka

    To make a computer work, there should be computer programs. And to write computer programs, we have to give the steps to be followed by the computer. Before we command a computer to do something,... More

    pp. 1372-1377

  10. Developing a game model for computational thinking and learning traditional programming through game-play

    Cagin Kazimoglu, Mary Kiernan, Liz Bacon & Lachlan Mackinnon, University of Greenwich, United Kingdom

    In this paper, we discuss the problems students face when learning computer programming and describe our ongoing work that enables students to learn programming through the use of puzzle solving... More

    pp. 1378-1386

  11. Student Use of Digital and Print Newspaper Media Cues

    Shawn Kildea, Rider University, United States

    Research in Agenda Setting has shown that the design of a medium is an important factor in what stories are accessed. Cues such as story placement, story size, use of photographs and headline size... More

    pp. 1387-1399

  12. A Little of that Human Touch in the Algorithm Visualization Construction Approach

    Ming-Han Lee & Guido Rößling, TU Darmstadt, Germany

    Current approaches to algorithm visualization (AV) construction run the gamut from low-level programming to sketching on the Natural User Interface (NUI). While we witness a constant improvement ... More

    pp. 1400-1404

  13. Adopting an Open Source LMS Solution – Our Approaches, Processes, and Lessons Learned

    Rui Li, Saint Anselm College, United States

    As Saint Anselm College advances and campus faculty continue to utilize technology to assist with content delivery, student communication, and community building, the use of Learning Management... More

    pp. 1405-1409

  14. The reality of virtual reality: Second Life as a tool for online peer-teaching activities

    Karen Lybeck, Minnesota State University, Mankato, United States; Dana Bruhn, MInnesota State University, Mankato, United States; Solen Feyissa, University of Minnesota, Twin Cities, United States

    In order to improve teacher preparation courses offered online, a study of the use of Second Life virtual world for peer-teaching activities was conducted. The research period was over one year and... More

    pp. 1410-1419

  15. Fostering Meaningful Faculty - to - Faculty Relationships in the Online Environment

    Heather Miller, Tom Cavanagh & Cheryl Bullock, Walden University, United States

    This best practices session will examine the importance of fostering faculty-to-faculty online relationships in order to best support students/candidates through the doctoral research process,... More

    p. 1420

  16. The Re-Significance of the Teachers’ Pedagogical Practice in a Virtual Community of Practice

    Rosana Miskulin, Geosciences and Exact Sciences Institute - São Paulo State University, Brazil; Mariana Silva, School of Education - State University of Campinas, Brazil; Maurício Rosa, School of Science and Mathematics - Lutheran University, Brazil

    This paper approaches the construction process of a community of practice, formed by a virtual community, where a problematical position is assumed and common interests and objectives, reflexive... More

    pp. 1421-1428

  17. Education for System Engineers by Management Game

    Hiroshi Nakao, Yuu Yamaguchi, Park Soo Young, Kotaro Matsushita & Shinichi Okamoto, Tokyo University of Information Sciences, Japan

    System engineers (SE) are required to have deep knowledge for IT and the business in the field of the company and competence to perform duties. Among these requirements, it is very difficult to... More

    pp. 1429-1433

  18. Developing a Digital Media Teaching Repository – Technical Considerations

    Jorge Reyna, Joanne Orlando & Gary Morgan, University of Western Sydney, Australia

    Recent reviews conducted of teacher education in Australia suggested a failure of courses to bond theory with practice and to provide extensive practical teaching experience to students. In this... More

    pp. 1434-1441

  19. Online Learning: Does it Make the Grade?

    Rebecca Penwell-Cooper & Ann Wheeler, Brenau University, United States

    This study compared two face-to-face science content courses to two sections of the same course online. The instructor for all courses was the same as was all course content and assignments. The ... More

    pp. 1442-1446

  20. Mary Poppins, Pollyanna, and Polynomials?

    Lea Rosenberry & Betsy Duke, Kaplan University, United States

    Mary Poppins had a "spoonful of sugar" and Pollyanna had the "Glad Game," but what on earth do either of these have to do with polynomials? Mary Poppins and Pollyanna both used a positive outlook... More

    pp. 1447-1450