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EdMedia + Innovate Learning

Jun 24, 2019

Editors

Johan Van Braak, Mark Brown, Lorenzo Cantoni, Manuel Castro, Rhonda Christensen, Gayle V. Davidson -Shivers, Koen DePryck, Martin Ebner,Mikhail Fominykh, Catherine Fulford, Stylianos Hatzipanagos, Gerald Knezek,Karel Kreijns, Gary Marks, Erkko Sointu, Elsebeth Korsgaard Sorensen, Jarmo Viteli, Joke Voogt, Peter Weber, Edgar Weippl, Olaf Zawacki-Richter Theo Bastiaens

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Table of Contents

13
This conference has 13 award papers. Show award papers

Number of papers: 280

  1. More than à la carte international research methodology courses: towards researching professionals and professional researchers? The RESET-Francophone project.

    Barbara Class, University of Geneva, Switzerland

    Considering methodology as a core scientific landmark, this paper presents the framework of the RESET-Francophone project. A training project in research education, which in the long run aims at... More

    pp. 829-834

  2. Inviting Education Online: The Development of an Asynchronous Graduate Program

    Jim O'Connor, Michael Barbour & Lisa Norton, Touro University California, United States; Peter Wong, Hong Kong Bureau of Education, Hong Kong

    The theory of invitational education® has its foundations in a democratic ethos, favorable perception of the environment, and positive self-concept. Invitational education® posits that a positive... More

    pp. 835-840

  3. The Audience Effect On Curriculum Design and Student Engagement

    Julie Bonner & Laura Portolese, Central Washington University, United States

    In online classes, faculty and curriculum designers worry about how to engage students in learning. According to Carini, Kuh and Klein (2006), student engagement in class activities and assignments... More

    pp. 841-845

  4. We Design: Teaching Elementary Students to Develop a Website for a Non-Profit Organization

    Sarinporn Chaivisit, Oklahoma State University, United States

    This paper presents the best practices for teaching elementary students to develop a website for a good cause. For this project, fourth-grade students at a private elementary school in Oklahoma... More

    pp. 846-851

  5. Further refinements of conjecture mapping for design-based research

    Der-Thanq "Victor" Chen, National Institute of Education, Singapore, Singapore; Jing Wu, National Institute of Education, Singapore

    In our earlier paper (Wu & Chen, 2018), we proposed a refinement of Sandoval’s conjecture mapping with two major changes. We replaced embodiment with design principle instantiations (DP-Is) to... More

    pp. 852-855

  6. A tale of two arousal types: How perceptual and inquiry arousal influence English learners’ interest, cognitive load, and reading comprehension in pedagogical agent-led online reading

    Jack Drobisz, Sanghoon Park & Glenn Smith, University of South Florida, United States

    In this study, we created an online reading program for English language learners led by a pedagogical agent that is uniquely designed with two levels of perceptual arousal (high vs. low) and... More

    pp. 856-865

  7. Designing An E-learning Module to Develop Problem-Solving Abilities Consistently and Independently Using Various Content

    Toshiki Matsuda, Institute for Liberal Arts, Tokyo Institute of Technology, Japan; Ayano Imamura, School of Environment and Society, Tokyo Institute of Technology, Japan

    Matsuda (2015) proposed the Warp and Woof Model of problem-solving by integrating various competencies defined as 21st-century skills. His team developed various instructional gaming materials in... More

    pp. 866-876

  8. Fostering new media literacy: Course design principles using digital stories and social media

    Wei Leng Neo, Nanyang Technological University, National Institute of EducationSingapore, Singapore; Wei Ching Lee, Der Thanq Chen & Jing Wu, Nanyang Technological University, National Institute of Education Singapore, Singapore

    Technology proliferates a range of modes and media by which we communicate today. As an exemplar, social media provides a platform for people to express their ideas and experiences of the world... More

    pp. 877-882

  9. Applying universal design for learning to promote success in online statistics courses

    Melanie Shores, The University of Alabama at Birmingham, United States

    Teaching online is a struggle for many students but when you add math to the equation it seems to become even more difficult. More specifically, teaching statistics online is a daily challenge for ... More

    pp. 883-885

  10. Transforming a Pedagogical Theory to Classroom Teaching Patterns with Compiler Transformations from Computer Science

    Bernhard Standl, Karlsruhe University of Education, Germany

    When teachers prepare a lesson, they integrate methods as toolkit to communicate lesson content to students. While there exist uncountable different methods for teaching, the process for... More

    pp. 886-892

  11. Technology-enabled learning space for student teachers to experiment innovative pedagogies

    Tsering Wangyal & Liang Hong Poh, National Institute of Education, Singapore, Singapore

    Educational institutions today are focusing a lot on transforming their traditional learning spaces into technology -enabled learning spaces by integrating a wide range of technologies to foster a ... More

    pp. 893-898

  12. Using olfactory media cues in e-learning – perspectives from an empirical investigation

    Anas Ali Alkasasbeh & Gheorghita Ghinea, Brunel University London, United Kingdom

    In the human-computer interaction, people interact with computers using their senses. Traditional digital media are used to send information from computers to people such as images and sounds.... More

    pp. 899-906

  13. STAR App: Re-envisioning Instructions in Emerging Learning Spaces

    Sarinporn Chaivisit, Tutaleni Asino, Younglong Kim, Wilmon Brown, Frances Alvarado-Albertorio, Thanh Do & Kathy Essmiller, Oklahoma State University, United States

    Instructions for use of new devices are frequently presented in the form of a printed user manual or posted handout. We strive to move beyond this practice through the creation of the Simple... More

    pp. 907-908

  14. Enhancing AR-based Triangulation Problem-Solving with VR Exploration

    Ming-Puu Chen, National Taiwan Normal University, Taiwan; Yi-Husan CHEN, Soochow University, Taiwan; Pei-Jyun SUN, National Taiwan Normal University, Taiwan

    This paper introduces a showcase on the use of a VR manipulative designed to enrich participants’ triangulation measuring experience and enhance their AR-based triangulation problem-solving... More

    pp. 909-912

  15. The Next Stop: Augmented Reality in the Classroom

    Shweta Kailani & Rhonda Newton, Texas A&M University, United States

    In the last four years, there has been a progressive increase in the research and literature on the application of Augmented Reality (AR) in educational contexts, investigating factors like uses,... More

    pp. 913-918

  16. A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review

    Christopher Kommetter & Martin Ebner, Graz University of Technology, Austria

    Virtual reality devices are not an invention of the previous years. In fact, those are applicable since the 60s and therefore many scholars have elaborated in the potential of virtual reality as a... More

    pp. 919-929

  17. Implementation of Augmented Reality Learning Tools in Primary School: Design of Technology Enhanced Learning Activities and materials

    Sara Mursic, Edge Hill University, United Kingdom

    The educational practice is managing what seems to be the rise of digital learning age with ongoing debates over benefits and barriers of technology in classrooms. In order to test certain benefit ... More

    pp. 930-934

  18. Developing an Educational and Promotional Augmented Reality Learning Game Smartphone Application

    Samuel Taylor, Adam Stone & Neil Witkin, Kyushu Sangyo University, Japan

    The development of an Augmented Reality (AR) campus guide learning game smartphone application (app) at a Japanese university is intended to provide a tool for the efficient use of AR materials in ... More

    pp. 935-938

  19. Problem-Based Learning with a Technological Twist: Blended Learning in a Math Classroom

    Caroline Morales, Fayette County Public Schools, United States

    Math classrooms are notorious among teachers for having a structured curriculum, often designed by textbook and learning management software companies. The increasing use of online learning... More

    pp. 939-945

  20. Who Am I, and If So How Many? A Multi-Entity Chatbot Business-Interview Simulator for Individualized Practical Assignments in MOOCs

    Lars Bollweg, Asif Shahriar, Robert Stemmermann & Peter Weber, Fachhochschule Südwestfalen, Germany

    Despite their growing popularity, MOOCs still suffer from high dropout rates and non-individualized, simple theoretical tasks. To implement individualized practical assignments that keep learners... More

    pp. 946-954