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EdMedia 2012--World Conference on Educational Media and Technology

Jun 26, 2012

Editors

Tel Amiel; Brent Wilson

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File: Cover & Title Pages

Table of Contents

7
This conference has 7 award papers. Show award papers

Number of papers: 463

  1. Creating Effective Interactive Tools for Learning: Insights from the PhET Interactive Simulations Project

    Katherine Perkins, Noah Podolefsky, Kelly Lancaster & Emily Moore, University of Colorado Boulder, United States

    For 10 years, the PhET Interactive Simulations project at the University of Colorado has been creating and researching interactive simulations for advancing science education. Each PhET simulation ... More

    pp. 436-441

  2. An Interactive Pool of Exercises for Individual Learning Support in Academic Courses

    Friederike Pfeiffer, Lukas König, Andre Wiesner & Hartmut Schmeck, Karlsruhe Institute of Technology, Germany

    The use of multi-media and Internet in academic courses steadily increased in the last two decades gaining improvements in teaching in various respects, and leading to the well-known fields of e... More

    pp. 442-452

  3. Digital Stories: Developing Stories of English Language Learning Growth

    Christine Rosalia, Hunter College, CUNY, United States; Marcus Artigliere, I.S. 220, John J. Pershing School, United States

    Presenters will show how self-, peer, and teacher feedback on beginning English language learner’s digital stories improved language proficiency and students’ metacognitive skills. Different from ... More

    p. 453

  4. From Cellulose to Software: The Evolution of a Marking System

    Donald Sheridan, University of Auckland, New Zealand; Lesley Gardner, The University of Auckland Business School, New Zealand

    Abstract: This paper examines the feasibility of converting hand written, supervised, final examinations to Adobe Acrobat documents that can be simultaneously marked by teams of tutors anywhere,... More

    pp. 454-461

  5. Authentic eLearning in Nurse Training for the Australian Outback

    Chris Sutton, eLearn Australia.com.au Pty Ltd, Australia

    With enrolments falling across the Kimberley and many students failing to complete their courses because of barriers of distance and culture, the University of Notre Dame in Australia’s School of... More

    pp. 462-470

  6. Efficient Learning Maps (eLms): a Cloud Mapping Engine to Improve the Thinking and Study Skills of High School and College Students in STEM Disciplines

    Michael Tang & Karen Knaus, University of Colorado Denver, United States

    Efficient Learning Maps (eLms) is an automated mapping engine that is part of a software application called eThinker©, designed to improve the thinking and study skills of senior high school and... More

    pp. 471-479

  7. The use of Facebook in an e-learning course in teacher education.

    Filip Vervenne, KATHO, Belgium

    Students in distance education at the KATHO (University college in Flanders, Belgium, www.katho.be) only need to come to the campus for assessment. In 2010-2011, the center of excellence in e... More

    p. 480

  8. Considering Communities of Learners When Creating an E-learning Course

    James Vesper, Murdoch University (Student), United States; Jan Herrington, Murdoch University, Australia

    There are many definitions of the term community of learners, but regardless of which is used, it is important for instructional designers, instructors, and facilitators to understand how these... More

    pp. 481-490

  9. Best Practices: Designing Engaging E-Learning to Connect a Community of Learners

    Hong Wang, Fort Hays State University, United States

    Abstract: This roundtable presentation will showcase how a design project has engaged and connected faculty members into a community of learners, exploring and sharing best practices in online... More

    pp. 491-494

  10. From Theory into Practice: Weaving Teaching Presence into E-Learning Design

    Hong Wang, Fort Hays State University, United States

    Abstract: Corresponding to the national trend of growth in online enrollments as reported in the Sloan-C annual survey report on online education, this specific institution has grown rapidly in... More

    pp. 495-499

  11. Integrating Environmental Sustainability Education with Computational Thinking in a Montessori School Setting

    Timothy Westbaker, Shaleen Jain, Mike Scott & Joe Arsenault, University of Maine, United States

    The complex nature of emerging environmental problems necessitates a shift away from traditional learning approaches. An important question in this regard is: What novel approaches to learning will... More

    pp. 500-506

  12. Students’ Use of a Blogging-Mapping Tool in a Graduate Class: A Collective Case Study

    Ying Xie & Dotty Sammons-Lohse, Idaho State University, United States

    Reflective learning refers to the concept-manipulating and knowledge-integrating process toward complete understanding. A new blog tool was designed to support students’ reflective process. Besides... More

    pp. 507-511

  13. SimInsights: Sandbox for Adaptive Collaborative Learning on High School and College Introductory Physics

    Zhou Zhou, Teachers College, Columbia University, United States; Michael Town, University Prepatory Academy, United States; London Jenks, Hot Springs County School District #1, United States; Rajesh Jha, SimInsights, Inc., United States

    This paper describes the design and theoretical foundation of SimInsights, a suite of inquiry-based physics simulations for high school and college students. With SimInsights, teachers can design... More

    pp. 512-517

  14. Human Resources Information System for the University of Cebu

    Mark Abadiano, University of Cebu - Maritime Education and Training Center, Philippines

    Majority of faculty and staff of University of Cebu in all four campuses are aware of the present human resources system which is very slow in processing their requests and inquiries.There were... More

    p. 518

  15. e-Learning in the Health Sciences

    Lamya AlAbdulkarim, King Saud University, Saudi Arabia

    There is a major gap in the field of communication disorders in Saudi Arabia related to the paucity of qualified faculty. e-learning was a strategic solution to obtain quality education with low... More

    pp. 519-524

  16. Attracting High School Students to Computing: A Case Study with Drag-Drop Interfaces

    Marvin Andujar, Lauren Aguilera, Luis Jimenez, Farah Zabe, Jugal Shah, Yerika Jimenez & Patricia Morreale, Kean University, United States

    The research project described here presents a study of two programming environments, Alice and Android App Inventor, which were used to introduce high school student to computer science. The... More

    pp. 525-530

  17. Empowerment of Novice Teachers in Online forum

    Sari Bar-On, Levinsky College of Education, Israel

    Novice teachers participate during their induction in an online heterogenous workshop, where they discuss work related difficulties. Discussion groups are promoting reflective skills as well as... More

    p. 531

  18. Project “Más Allá del Español (Beyond the Spanish Language)” to Promote the Inclusion of Moroccan Migrants in Spanish Secondary Schools

    María Barrios, Universidad Complutense de Madrid, Spain; Elisa García, Centro Universitario Villanueva, Spain

    This paper is a report on the project “Más allá del español (Beyond the Spanish Language)”. Its first goal was to create a free on-line resource useful for Moroccan students, non-Spanish fluent... More

    pp. 532-540

  19. Designing a Continuous Quality Improvement Framework for Online Learning Environments

    Marwin Britto, Lone Star College, United States

    As institutions online programs expand, it becomes critical that they assess quality in various components of the enterprise. The Sloan Consortium proposed the Five Pillars of Quality Online... More

    pp. 541-544

  20. Strategy for designing intrinsic educational games

    Beomkyu Choi, GameStudio at Boise State University, United States; Myeongseok Ko, Seonam University, Korea (South); Youngkyun Baek, GameStudio at Boise State University, United States

    Games have recently been considered as learning environments. However educational games have not been as successful as its promise. With respect to such conundrum, many researchers consent to the... More

    pp. 545-554