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ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications

Jun 29, 2010


Jan Herrington; Craig Montgomerie

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File: Cover & Title Pages

Table of Contents

This conference has 10 award papers. Show award papers

Number of papers: 609

  1. The Achievement Gap in the Asynchronous Online Classroom

    Amanda Rockinson-Szapkiw, Randall Dunn & David Holder, Liberty University, United States

    Higher Education administrators and educators seek to understand how to design and to facilitate online courses to ensure quality, culturally responsive online education for minority students for... More

    pp. 570-577

  2. Youngcast project

    Sergi Roura, University of Girona & iEARN-Pangea coordinator, Spain

    This article pretends to cope with the demands of the globalised environment we are immersed through the design and implementation of an international project (the 'youngcast' project) where a... More

    pp. 578-583

  3. Science Virtual Experiment with Virtual Exploratory Learning (VEL) for Junior High School Students

    Yoshiaki Shindo, Nippon Institiute of Technology, Japan

    This paper described the detail of Virtual Exploratory Learning (VEL).At first it describes the summary of our e-Education system named Cyber Assistant Professor2 (CAP2) and the scenario language, ... More

    pp. 584-591

  4. Enjoyment of Customization in Multi User Online Games: A Survey Study with World of Warcraft and City of Heroes/Villains Players

    Selen Turkay & Sonam Adinolf, Teachers College, Columbia University, United States

    Massively Multiplayer Online games (MMOGs) have been a new venue of entertainment where millions players from anywhere in the world share virtual environments and shape their experiences. One might... More

    pp. 592-601

  5. The Application of Computer-mediated Communication to Enhance Students’ Literature Appreciation

    Ya-huei Wang, Department of Applied Foreign Languages, Chung-Shan Medical University, Taiwan

    Computer-medicated communication (CMC) has been emphasized for learning-and-instruction in the last decades, which allow students to post their reflection and to enhance their writing skills for... More

    pp. 602-606

  6. The Use of Discussion Forums to Enhance Students' English Proficiency

    Ya-huei Wang, Department of Applied Foreign Languages, Chung-Shan Medical University, Taiwan

    The purpose of this study was to use discussion forum to investigate whether university students going through the discussion forum activities can exhibit better learning achievement, in terms of... More

    pp. 607-610

  7. Assessing Online Discussions

    Yu-mei Wang, University of Alabama at Birmingham, United States

    Although assessment of student learning is a much-discussed topic, the assessment of student online discussions is a new phenomenon. With widespread availability of technologies on university... More

    pp. 611-613

  8. An Empirical Study of Using Internet-bases Desktop Videoconferencing in a EFL Setting

    Mingli Xiao, The University of Toledo, United States; Xiangui Yang, Bowling Green State University, United States; Yihong Zhang, North China University of Technology, China

    This paper investigated the effects of interaction with native speakers via Internet-based desktop videoconferencing on EFL learners’ language proficiency in terms of fluency, accuracy and... More

    pp. 614-623

  9. Comparison of The Influence That Data Display Format Has on Adults’ and Elementary School Children’ Estimation

    Haruhisa Yamaguchi, Kyusyu Sangyo University, JAPAN, Japan; Yumi Yamaguchi, Sanyo Gakuen University, Japan

    In case an learner is sought to see graphically displayed data on computer displays and to make various judgments,it is very important to understand how different display formats affect cognitive... More

    pp. 624-632

  10. The Development of Interactive Multimedia Computer Lesson to Enhance Creative Thinking in Communication.

    Sakesun Yampinij & Sopon Meejaleurn, King Mongkut’s University of Technology Thonburi, Thailand

    The developed interactive multimedia computer lesson was based on the principles of collaborative learning, lateral thinking and mind mapping. The experiment followed one-group pretest-posttest... More

    pp. 633-639

  11. Effects of White Space in Online Reading among Turkish and English texts

    Ronak Etemadpour, Instructional technology and multimeadia (usm), Malaysia; Selim Günüç, University of Anadolu Eskisehir/Turkey, Turkey, Turkey; Mona Masood, Instructional technology and multimeadia (usm), Malaysia

    Abstract: In this study, the effects of using white space on reading performance are explored among 4 different layouts in two different countries. The subject is a community of 120 people... More

    pp. 640-649

  12. Template Design for Developing Online Courses

    George Guba, University of North Carolina at Pembroke, United States

    Not only is designing an online class a time consuming proposition, there is also the question of how to organize the class for effective delivery of materials as well as providing for effective... More

    p. 650

  13. Stills, Animations and the Scrollbar as Complementary Multimedia Design Tools

    George Hatsidimitris, University of New South Wales, Australia; Joe Wolfe, University of NSW, Australia

    Abstract: Researchers have been seeking the optimal design guidelines and learning conditions for the use of animated material. The current paper extends this search for a superior multimedia... More

    pp. 651-657

  14. What are the factors of enhancing users’ evaluation and completion rate on e-learning contents with flash animation?

    Koki Hoshi, Aya Aida, Takayuki Furukawa & Sachiko Mitsuhashi, Benesse Corporation Tokyo Head Office, Japan

    As the ICT environment advances, more and more e-learning contents have started to incorporate animations. In this study, we examined what sort of factors in e-learning contents with animations... More

    pp. 658-664

  15. Learning Through Reflection at the Tabletop: A Case Study with Digital Mysteries

    Ahmed Kharrufa, Patrick Olivier & David Leat, Newcastle University, United Kingdom

    In this paper we present our work in investigating digital tabletop technology as tools for supporting reflection in collaborative learning environments through the design of a digital version of... More

    pp. 665-674

  16. The Change of Required Competences for Product Designer:From novice to professional

    Haifu Lin, The Graduate University for Advanced Studies, National University in Japan, Japan; Hiroshi Kato, Center of ICT and Distance Education, Open University in Japan, Japan

    The purpose of this study is to investigate the required capabilities for product designers. The changes of required capabilities in developmental stages from novice to professional designer were... More

    pp. 675-684

  17. The Role of Color in the Educative Interface: Interface in Historical Theme Application.

    Claudia Susana López Cruz, Universidad del Valle de México, Mexico

    This paper report the findings of a color interface study conducted on a high school level history regular course. The discourse analyze the results obtained by comparing the average results of the... More

    pp. 685-690

  18. LiveScreenBoard: Development and Experimental Evaluation of Personal Desktop Sharing Tool for Emergent Division of Labor

    Toshio Mochizuki, Senshu University, Japan; Hiroki Oura, University of Washington, United States; Kazaru Yaegashi, Ritsumeikan University, Japan; Toshihisa Nishimori, Osaka University, Japan; Hiroshi Kato, The Open University of Japan, Japan

    Laptop computers and netbooks are now widely used by university students, and an environment where one computer is available to one person, called “1:1 (one-to-one) computing,” is being developed. ... More

    pp. 691-700

  19. Think Before You Link: Understanding the Effects of Hypertext on Student Learning Outcomes and Reports of Overload

    Lena Paulo Kushnir & Kenneth Berry, University of Toronto, Canada

    Students often complain of overload in online learning environments. Discussions here consider online factors that might contribute to students’ reports of overload. This study explored the... More

    pp. 701-710

  20. Using Cognitive Toys to Build Digital Games

    Kamran Sedig & Robert Haworth, University of Western Ontario, Canada

    Digital games are considered to have significant potential for educational purposes, particularly in terms of the thought processes in which players engage in order to complete these games. Some... More

    pp. 711-720