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ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications

Jun 29, 2010


Jan Herrington; Craig Montgomerie

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File: Cover & Title Pages

Table of Contents

This conference has 10 award papers. Show award papers

Number of papers: 609

  1. Spatial Constructivist Thinking Theory: A Framework To Address Needs of Digital Visual Learners

    Prince Bull, North Carolina Central University, United States

    This paper discusses Spatial Constructivist Thinking (SCT) as an alternative method of presenting digital materials to enhance teaching and learning for visual learners. SCT is the integration of... More

    pp. 1297-1302

  2. Constructivism in Educational Computer Games

    Serkan Cankaya, Omer Uysal & Abdullah Kuzu, Anadolu University, Turkey

    Learning environments should be mostly built upon a constructivist view of learning and teaching: an understanding that students learn by actively constructing, rather than acquiring, knowledge and... More

    pp. 1303-1308

  3. The Impact of a Hypermedia-based Children’s Literature Program on Primary Students’ Reading Motivation

    Katia Ciampa, Brock University, Canada

    This study stemmed from a concern regarding the decline in reading motivation after the early years of schooling, which has been attributed to the disconnect between the media students are... More

    pp. 1309-1318

  4. Won't Somebody Please Think of the Children?

    William Doane, Joette Stefl-Mabry, Alicia Fazio & Sara Germain, University at Albany, United States

    This paper describes the learning experience of one team of university students working with high-needs K-12 students in a local urban school district in Upstate New York to develop web-based... More

    pp. 1319-1325

  5. Urban Culture and Constructing Video Games

    JeeHye Hong & Cameron Fadjo, Teachers College, Columbia University, United States; Chun-Hao Chang, Ellen Geist & John Black, teachers College, Columbia University, Taiwan

    In this paper we propose that combining urban culture with individual video game artifact creation leads to increased engagement in the instruction of computer programming to primary school... More

    pp. 1334-1337

  6. Integrating Technology in Second language Learning-A Constructivist Perspective

    Stars Jasmine, Anna University Chennai, India

    Cognitive and Social Constructivism, when used in an L2 class,develop communication, social skills and thinking skills.Their implications on educational practices are enormous. The goal of Second... More

    pp. 1338-1344

  7. Developing Creative and Critical Thinking Skills through Games Based Learning for Vocational Education Students

    Kalayanee Jitgarun, King Mongkut’s University of Technology Thonburi, Thailand

    The objective of this research was to develop creative and critical thinking skills through Games-Based Learning (GBL) for vocational education students in Thailand. The scope of this study... More

    pp. 1345-1350

  8. An Authentic Setting to Lead students to Unlimited Long Term Memory While Overcoming Burnout

    Makoto Kageto, Nihon Fukushi University, Japan; Shinichi Sato, Nihon fukushi university, Japan

    We have been hosting an International Collaborative Project based on constructivist theories. There have been discussions on how to make an authentic setting for students to acquire the... More

    pp. 1357-1362

  9. Online Algebra Instructional Design Equation Triangle Implementation: LaTeX, FaceBook, Quality Matters

    Marie Lewandowski, Portland State University Online Learning Services, United States

    The key research of the project was to solve how students will submit mathematical Algebra equations online using LaTeX. Currently, there is a duality in learning addressed by a recent Kaiser... More

    pp. 1363-1368

  10. What is Web 2.0 Video? Pedagogical Strategy for Infusing Web 2.0 Video in Student Learning

    Denys Lupshenyuk, York University, Canada

    Web 2.0 video bears potential to be integrated into the learning process in higher education. It is particularly suited to student-centered design of learning where students make a choice of what... More

    pp. 1369-1373

  11. Examining the Field of Educational Technology:A Bourdieuian Perspective

    Larry McNutt, Institute of Technology Blanchardstown, Ireland

    The purpose of this paper is to propose an alternative framework for the exploration of the field of educational technology– a framework that will focus on the individuals who adopt the technology ... More

    pp. 1374-1383

  12. The Overlap of Constructivism and Critical Media Literacy: The Cognitive Processes of Learning with Technology

    Ronald Mears, Teachers College, Columbia University, United States

    This paper will review the research findings of five studies at the cross-section of cognitive psychology and media technology usage through the intersection of the constructivist and critical... More

    pp. 1384-1388

  13. Roundhouse Diagram and Its Computer-based Applications

    Pavel Samsonov & Robin McCartney, University of Louisiana at Lafayette, United States

    The teaching methodology using the Roundhouse Diagram is described and discussed. The Roundhouse diagram is a graphic-based organizer used by teachers and students to plan, memorize and reflect.... More

    pp. 1395-1402

  14. The Use of Electronic Portfolios in a Master's Program

    Steve Schlough, University of Wisconsin-Stout, United States

    The University of Wisconsin System Board of Regents authorized University of Wisconsin-Stout to implement a Master of Science degree program in Information and Communication Technologies at its... More

    pp. 1403-1407

  15. Fizz: A 2D Physics-Based Programming Environment for Children

    Robert Sheehan, Jacob Hendrickx & Benedict Chiu, The University of Auckland, New Zealand

    Fizz is a prototype programming environment for children which is based on a 2D physics simulator. Objects or shapes in a Fizz program behave with realistic physical properties: they fall, spin,... More

    pp. 1408-1413

  16. From Knowledge Transfer to Competence Development – a Case of Learning by Designing

    Sebastian Vogt & Annika Maschwitz, Carl von Ossietzky Universität Oldenburg, Germany; Olaf Zawacki-Richter, FernUniversität in Hagen, Germany

    Using the "Learning by Designing" approach, this paper illustrates how media competence can be developed, and recommends a pedagogical design with particular features for teaching media competence ... More

    pp. 1416-1424

  17. Sociocultural and Constructivist Opportunities for Social, Authentic and Community-Building Online Resources for ESL Writing

    Lesley Wilton, York University, Canada

    The proliferation of digital information in this technology age provokes the rethinking of English as a Second Language (ESL) instruction. Technological advancements together with emergent theories... More

    pp. 1425-1429

  18. e-learning and Adult Education: Learning Diaries - Reflections Upon Learning Processes, Learning Success and Possibilities of (Peer) Assessment

    Petra Bauer & Ioanna Kapatsina-Lipnig, Johannes Gutenberg-Universität Mainz; AG Medienpädagogik, Germany

    The seminar e-learning and Adult Education is a scholarly attempt to introduce a bridge between theory and practice, and the use of learning diaries at university. Students approach e-learning in... More

    pp. 1430-1435

  19. The Challenge of Digital Technologies to Educational Reform

    Shawn Bullock, University of Ontario Institute of Technology, Canada

    Although educational reform efforts have failed repeatedly over the last 40 years, this paper posits that the cultural revolution currently underway as a result of the widespread use of digital... More

    pp. 1436-1440

  20. Multi-touch Display Technology and Collaborative Learning Tasks

    Matthew Butler, Daniela McGivern, Anthony Artmann & Michael Morgan, Monash University, Australia

    This research demonstrates the use of multi-touch display technology for collaborative tasks in the classroom via task breakdown and role assignment for individual learners. Multi-touch displays... More

    pp. 1441-1448