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International Conference on Cognition and Exploratory Learning in Digital Age (CELDA)

October 2014

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Table of Contents

Number of papers: 29

  1. Undergraduate Students' Experiences of Time in a MOOC: A Term of Dino 101

    Catherine Adams & Yin Yin

    This research explored what it is like for university students to participate in a Massive Open Online Course (MOOC) as part of their undergraduate course load. We report on some of the temporal... More

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  2. "It's Just Like Learning, Only Fun"--A Teacher's Perspective of Empirically Validating Effectiveness of a Math App

    Ka Rene Grimes

    The purpose of this paper is to provide a narrative of work in progress to validate a math app designed for number sense. To date I have conducted classroom research and pilot studies across ten... More

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  3. Using Five Stage Model to Design of Collaborative Learning Environments in Second Life

    Sevil Orhan & M Kemal Karaman

    Specifically Second Life (SL) among virtual worlds draws attention of researchers to form collaborative learning environments (Sutcliffe & Alrayes, 2012) since it could be used as a rich... More

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  4. The Efficiency of Different Online Learning Media--An Empirical Study

    Franziska J. Köbler & Marco M. Nitzschner

    In the current study, it was examined whether successful learning is related to using different types of media. We compared the comprehension of an economic concept in novices (N = 82) under three ... More

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  5. Microblogging Best Practices

    Shohreh Hadian & Maria-Elena Froese

    There has been growing interest in the many uses of microblogging in higher education, from sharing research ideas and results to teaching and learning. Yet few studies have been undertaken to... More

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  6. Higher Education Institutions (HEI) Students Take on MOOC: Case of Malaysia

    Jessnor Elmy Mat-jizat, Norsamsinar Samsudin & Rusliza Yahaya

    The goal of this study is to explore the understanding and view of Malaysian Higher Education Institution (HEI) students on the concept of Massive Open Online Courses (MOOC). Questionnaires will be... More

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  7. Project "Flappy Crab": An Edu-Game for Music Learning

    Cristina Maria Cardoso Gomes, Mauro Jorge Guerreiro Figueiredo, José Bidarra & José Duarte Cardoso Gomes

    This paper discusses some possibilities of gamification and remixing process for music education. Analyses also the concepts of gamification, mashup, remix and presents its possible usage in... More

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  8. A Case Study of MOOCs Design and Administration at Seoul National University

    Cheolil Lim, Sunyoung Kim, Mihwa Kim, Songlee Han & Seungil Seo

    This research, based on the case study of edX at Seoul National University, which is running Korea's first Massive Open Online Courses (MOOCs), discussed and proposed the roles of principal... More

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  9. Musical Peddy-Paper: A Collaborative Learning Activity Suported by Augmented Reality

    José Duarte Cardoso Gomes, Mauro Jorge Guerreiro Figueiredo, Lúcia da Graça Cruz Domingues Amante & Cristina Maria Cardoso Gomes

    Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational... More

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  10. Addressing Standardized Testing through a Novel Assesment Model

    Catherine C. Schifter & Martha Carey

    The No Child Left Behind (NCLB) legislation spawned a plethora of standardized testing services for all the high stakes testing required by the law. We argue that one-size-fits all assessments... More

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  11. LSQuiz: A Collaborative Classroom Response System to Support Active Learning through Ubiquitous Computing

    Ricardo Caceffo & Rodolfo Azevedo

    The constructivist theory indicates that knowledge is not something finished and complete. However, the individuals must construct it through the interaction with the physical and social... More

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  12. Assessment Intelligence in Small Group Learning

    Wanli Xing & Yonghe Wu

    Assessment of groups in CSCL context is a challenging task fraught with many confounding factors collected and measured. Previous documented studies are by and large summative in nature and some... More

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  13. A Cross Cultural Perspective on Information Communication Technologies Learning Survey

    Hale Ilgaz, Sacide Güzin Mazma & Arif Altun

    In this study, the "Information Seeking Strategies" scale that was developed by Mills, Knezek and Wakefield (2013) has been adapted to Turkish language. A confirmatory factor analysis was... More

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  14. Persistent Possible Science Selves

    Leila A. Mills & Lin Lin

    This paper examines literature on the development of self-knowledge for possible selves--how an individual thinks about oneself and one's potential future selves (Markus & Nurius, 1986). Future... More

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  15. Digital Storytelling: Emotions in Higher Education

    Sandra Ribeiro, António Moreira & Cristina Pinto da Silva

    In tandem with the deep structural changes that have taken place in society, education must also shift towards a teaching approach focused on learning and the overall development of the student.... More

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  16. Academic versus Non-Academic Emerging Adult College Student Technology Use

    Joan Ann Swanson & Erica Walker

    Emerging adult college students have developmental and educational needs which are unique to their phase of life. The purpose of this study was to examine academic and non-academic technology use... More

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  17. Preparing Special Education Teachers to Use Educational Technology to Enhance Student Learning

    Teresa Wallace & David Georgina

    New standards require teachers to integrate the use of technology in their teaching and preparing teachers at the preservice level to integrate technology into the classroom is key. The way in... More

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  18. Order Effects of Learning with Modeling and Simulation Software on Field-Dependent and Field-Independent Children's Cognitive Performance: An Interaction Effect

    Charoula Angeli, Nicos Valanides, Eirini Polemitou & Elena Fraggoulidou

    The study examined the interaction between field dependence-independence (FD/I) and learning with modeling software and simulations, and their effect on children's performance. Participants were... More

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  19. Impacts of MediaWiki on Collaborative Writing among Teacher Students

    Said Hadjerrouit

    The very nature of wiki-based collaborative writing around a topic-related content is the interaction of wiki functionality, content, and collaborative learning, and how the functionality is used... More

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  20. Collaborative Creativity Processes in a Wiki: A Study in Secondary Education

    Manoli Pifarré, Laura Marti & Alex Guijosa

    This paper explores how wiki may be used to support secondary education students' collaborative creativity processes and how such interaction can promote critical and creativity thinking. A science... More

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