Developing Intercultural Competence Through Playing Electronic Games and Simulations
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Author
EdMedia + Innovate Learning, Jun 22, 2009 in Honolulu, HI, USA ISBN 978-1-880094-73-0
Abstract
In times of globalization and increasing contact between people from different parts of the world, intercultural competence is considered a key competence not only for managers of global enterprises but for everyone. At the same time, the use of electronic games and simulations is becoming more and more popular all over the world, and researchers and educators have begun examining their use in educational contexts. This paper brings both phenomena together by investigating the opportunities and limitations of educational electronic games and simulations for intercultural learning. It introduces an ongoing PhD research project that examines the use of the electronic life simulation RealLives in middle school classrooms in the US, Switzerland and Australia and its potential for the promotion of intercultural competence.
Citation
Struppert, A. (2009). Developing Intercultural Competence Through Playing Electronic Games and Simulations. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3813-3820). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 28, 2024 from https://www.learntechlib.org/p/32030.
© 2009 AACE