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    • A Techno-Pedagogical Approach to Collaborative Distance Learning

      Strubbe, H., Wu, M. & North, P.E. (1997). A Techno-Pedagogical Approach to Collaborative Distance Learning. In J. Willis, J. Price, S. McNeil, B. Robin & D. Willis (Eds.), Proceedings of SITE 1997--Society for Information Technology & Teacher Education International Conference (pp. 1296-1300). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

    • A Techno-Pedagogical Approach to Collaborative Distance Learning

      Strubbe, H., Wu, M. & North, P.E. (1998). A Techno-Pedagogical Approach to Collaborative Distance Learning. In S. McNeil, J. Price, S. Boger-Mehall, B. Robin & J. Willis (Eds.), Proceedings of SITE 1998--Society for Information Technology & Teacher Education International Conference (pp. 1296-1300). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).

    • Personal Computer Literacy: Personal and Professional Applications

      Hiemstra, R. & Tucker, H. Personal Computer Literacy: Personal and Professional Applications.

    • FUN: Finland – US Network for the Study of Engagement and Learning in Games

      Viteli, J., Raisamo, R., Korhonen, A., Vesisenaho, M., Uusi-Mäkelä, M.,. (2014). FUN: Finland – US Network for the Study of Engagement and Learning in Games. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 228-233). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).

    • The Finnish-US Network (FUN): Studying Flow in Educational Games & Gamified Learning Environments

      Rowe, E. & Shernoff, D. (2014). The Finnish-US Network (FUN): Studying Flow in Educational Games & Gamified Learning Environments. In J. Viteli & M. Leikomaa (Eds.), Proceedings of EdMedia 2014--World Conference on Educational Media and Technology (pp. 2502-2507). Tampere, Finland: Association for the Advancement of Computing in Education (AACE).

    • Distributed Learning 3.0: Past to Future

      Yacci, M. (2015). Distributed Learning 3.0: Past to Future. In Proceedings of Global Learn Berlin 2015: Global Conference on Learning and Technology (pp. 681-686). Berlin, Germany: Association for the Advancement of Computing in Education (AACE).

    • Video Games: Play That Can Do Serious Good

      Eichenbaum, A., Bavelier, D. & Green, C.S. (2014). Video Games: Play That Can Do Serious Good. American Journal of Play, 7(1), 50-72.

    • Learning from Student Experiences for Online Assessment Tasks

      Qayyum, M.A. & Smith, D. (2015). Learning from Student Experiences for Online Assessment Tasks. Information Research: An International Electronic Journal, 20(2),.

    • NMC Horizon Report: 2004 Higher Education Edition

      NMC. (2004). NMC Horizon Report: 2004 Higher Education Edition. Austin, Texas: The New Media Consortium.

    • Education Applications of 3D Technology

      Ghosh, A., Brown, V. & Huang, S. (2018). Education Applications of 3D Technology. In E. Langran & J. Borup (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 426-436). Washington, D.C., United States: Association for the Advancement of Computing in Education (AACE).

    • Operations and Strategy Learning in Edutainment Interfaces

      Yacci, M., Anne, H. & Rozanski, E. (2004). Operations and Strategy Learning in Edutainment Interfaces. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4416-4421). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).

    • Game-Based E-Learning Systems: What can we learn from Commercial Game developers.

      Kearney, P. & Pivec, M. (2006). Game-Based E-Learning Systems: What can we learn from Commercial Game developers. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1869-1875). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).

    • The Maturity Model: A Novel Way of Evaluating Localisation and Adaptive Systems Based on Industrial Impact, Scientific Collaboration and Interoperability

      Mulwa, C. (2012). The Maturity Model: A Novel Way of Evaluating Localisation and Adaptive Systems Based on Industrial Impact, Scientific Collaboration and Interoperability. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1340-1349). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • The Fifth Dimension: How Augmented Reality is Launching Worlds within Our World

      DePriest, D. (2012). The Fifth Dimension: How Augmented Reality is Launching Worlds within Our World. In Proceedings of TCC 2012 (pp. 6-13). TCCHawaii.

    • A Multi-Player Online Simulated Driving Game to Improve Hazard Perception

      Arslanyilmaz, A., Stillman, B. & Costello, J. (2014). A Multi-Player Online Simulated Driving Game to Improve Hazard Perception. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 618-624). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE).

    • Learning and E-Materials

      Krnel, D. & Bajd, B. (2009). Learning and E-Materials. Acta Didactica Napocensia, 2(1), 97-108.

    • Enhancement of SCORM to support adaptive E-Learning within the Scope of the Research Project AdeLE

      Mödritscher, F., Garcia Barrios, V.M. & Gütl, C. (2004). Enhancement of SCORM to support adaptive E-Learning within the Scope of the Research Project AdeLE. In J. Nall & R. Robson (Eds.), Proceedings of E-Learn 2004--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2499-2505). Washington, DC, USA: Association for the Advancement of Computing in Education (AACE).

    • Researching Student Use of School Science Images

      Park, J.C., Slykhuis, D. & Dotger, S. (2004). Researching Student Use of School Science Images. In R. Ferdig, C. Crawford, R. Carlsen, N. Davis, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2004--Society for Information Technology & Teacher Education International Conference (pp. 4724-4730). Atlanta, GA, USA: Association for the Advancement of Computing in Education (AACE).

    • Simulation and Advanced Gaming Environments (SAGE) for Learning

      Ireland, A., Kaufman, D. & Sauvé, L. (2006). Simulation and Advanced Gaming Environments (SAGE) for Learning. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2028-2036). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

    • Usability Evaluation of Educational Game Software for Children with Autism

      Barry, M., Kehoe, A. & Pitt, I. (2008). Usability Evaluation of Educational Game Software for Children with Autism. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1366-1370). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).

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