Tags
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Improving the Sequential Time Perception of Teenagers with Mild to Moderate Mental Retardation with 3D Immersive Virtual Reality (IVR)
Passig, D. (2009). Improving the Sequential Time Perception of Teenagers with Mild to Moderate Mental Retardation with 3D Immersive Virtual Reality (IVR). Journal of Educational Computing Research, 40(3), 263-280.
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Enhancing Time-Connectives with 3D Immersive Virtual Reality (IVR)
Passig, D. & Eden, S. (2010). Enhancing Time-Connectives with 3D Immersive Virtual Reality (IVR). Journal of Educational Computing Research, 42(3), 307-325.
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The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context
Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N. & Jin, M. (2008). The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context. Journal of the Learning Sciences, 17(1), 102-141.
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Engagement with Electronic Screen Media among Students with Autism Spectrum Disorders
Mineo, B.A., Ziegler, W., Gill, S. & Salkin, D. (2009). Engagement with Electronic Screen Media among Students with Autism Spectrum Disorders. Journal of Autism and Developmental Disorders, 39(1), 172-187.
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Design and Development of an Immersive Virtual Reality Team Trainer for Advance Cardiac Life Support
Vankipuram, A. Design and Development of an Immersive Virtual Reality Team Trainer for Advance Cardiac Life Support. Master of Science thesis, Arizona State University.
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Immersive Virtual Reality in the Psychology Classroom: What Purpose Could it Serve?
Coxon, M. (2013). Immersive Virtual Reality in the Psychology Classroom: What Purpose Could it Serve?. Psychology Teaching Review, 19(1), 21-30.
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Inclusion of immersive virtual learning environments and visual control systems to support the learning of students with Asperger syndrome
Lorenzo, G., Pomares, J. & Lledó, A. (2013). Inclusion of immersive virtual learning environments and visual control systems to support the learning of students with Asperger syndrome. Computers & Education, 62(1), 88-101. Elsevier Ltd.
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Physics Education in Virtual Reality: An Example
Kaufmann, H. & Meyer, B. (2009). Physics Education in Virtual Reality: An Example. Themes in Science and Technology Education, 2(1), 117-130.
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Active Learning through the Use of Virtual Environments
Mayrose, J. (2012). Active Learning through the Use of Virtual Environments. American Journal of Engineering Education, 3(1), 13-18.
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A Framework for Aligning Instructional Design Strategies with Affordances of CAVE Immersive Virtual Reality Systems
Ritz, L.T. & Buss, A.R. (2016). A Framework for Aligning Instructional Design Strategies with Affordances of CAVE Immersive Virtual Reality Systems. TechTrends: Linking Research and Practice to Improve Learning, 60(6), 549-556.