Tags
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Implementing Augmented Reality in K-12 Education – Analyzing Current trends
Clemens, R., Purcell, S. & Slykhuis, D. (2016). Implementing Augmented Reality in K-12 Education – Analyzing Current trends. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1960-1967). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
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Professional Development in Engineering for Elementary and Middle Teachers: STEM Implementation and Outcomes
Overbay, A., Grable, L., Bradley, A. & Ludlum, E. (2016). Professional Development in Engineering for Elementary and Middle Teachers: STEM Implementation and Outcomes. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1465-1471). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
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Digital Games and Teacher Impact as Applied to Elementary Mathematics
Bos, B. .
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The Sleeping Giant Awakens? Two Cases in Geospatial Tools Re-Shaping Curricular Content in Elementary Social Studies
Hammond, T. & Oltman, J. (2016). The Sleeping Giant Awakens? Two Cases in Geospatial Tools Re-Shaping Curricular Content in Elementary Social Studies. In G. Chamblee & L. Langub (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1637-1640). Savannah, GA, United States: Association for the Advancement of Computing in Education (AACE).
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Games in Schools: Teachers’ Perceptions of Barriers to Game-based Learning
Watson, W. & Yang, S. (2016). Games in Schools: Teachers’ Perceptions of Barriers to Game-based Learning. Journal of Interactive Learning Research, 27(2), 153-170. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).
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Impact of Math Snacks Games on Students’ Conceptual Understanding
Wiburg, K., Chamberlin, B., Valdez, A., Trujillo, K. & Stanford, T. (2016). Impact of Math Snacks Games on Students’ Conceptual Understanding. Journal of Computers in Mathematics and Science Teaching, 35(2), 173-193. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Building Better Courses: Examining the Construct Validity of the iNACOL National Standards for Quality Online Courses
Adelstein, D. & Barbour, M. (2016). Building Better Courses: Examining the Construct Validity of the iNACOL National Standards for Quality Online Courses. Journal of Online Learning Research, 2(1), 41-73. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Hidroponia Ecuador-Globalizing Environmental Education
Lawrence, M., Arango, J. & Harrison, J. (2016). Hidroponia Ecuador-Globalizing Environmental Education. In Proceedings of Global Learn-Global Conference on Learning and Technology (pp. 391-396). Limerick, Ireland: Association for the Advancement of Computing in Education (AACE).
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Commentary: Building Web Research Strategies for Teachers and Students
Maloy, R. (2016). Commentary: Building Web Research Strategies for Teachers and Students. Contemporary Issues in Technology and Teacher Education, 16(2), 172-183. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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E-Readers as an Instructional Tool for Improving Comprehension for Students with Mild Reading Disabilities Or Does the Yellow Brick Road Lead to the Emerald City?
Camardese, A. & Morelli, E. (2016). E-Readers as an Instructional Tool for Improving Comprehension for Students with Mild Reading Disabilities Or Does the Yellow Brick Road Lead to the Emerald City?. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1147-1152). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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A Formative Analysis of the Use of Blogging in Secondary School Mathematics
Kay, R. & Murray, T. (2016). A Formative Analysis of the Use of Blogging in Secondary School Mathematics. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1204-1208). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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Collaborative knowledge in online learning environments.
Taricani, E. (2016). Collaborative knowledge in online learning environments. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 739-743). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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Learning Mathematics is Fun: An Expression of “little ones” in STEM using Digital Storytelling tools
Lawson, A. & Olokunde, T. (2016). Learning Mathematics is Fun: An Expression of “little ones” in STEM using Digital Storytelling tools. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1678-1682). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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Virtual Environments for Education: An Empirical Study of Implementing Education into 3D Video Games and Applications
Swanier, C., Seals, C. & Bassy, R. (2016). Virtual Environments for Education: An Empirical Study of Implementing Education into 3D Video Games and Applications. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1326-1335). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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Promoting Technology Uses in the Elementary Mathematics Classroom: Lessons in Pedagogy from Zoltan Dienes.
Connell, M. & Abramovich, S. (2016). Promoting Technology Uses in the Elementary Mathematics Classroom: Lessons in Pedagogy from Zoltan Dienes. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1024-1031). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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Strategies for Applying Formative Assessment with an iPad in an Elementary School
Lara, S., Álvaro, G., Muraciole, N. & Sobrino, Á. (2016). Strategies for Applying Formative Assessment with an iPad in an Elementary School. In Proceedings of EdMedia 2016--World Conference on Educational Media and Technology (pp. 1215-1221). Vancouver, BC, Canada: Association for the Advancement of Computing in Education (AACE).
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The Status of Middle and High School Instruction: Examining Professional Development, Social Desirability, and Teacher Readiness for Blended Pedagogy in the Southeastern United States
Parks, R.A., Oliver, W. & Carson, E. (2016). The Status of Middle and High School Instruction: Examining Professional Development, Social Desirability, and Teacher Readiness for Blended Pedagogy in the Southeastern United States. Journal of Online Learning Research, 2(2), 79-101. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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STEAM Enacted: A Case Study of a Middle School Teacher Implementing STEAM Instructional Practices
Herro, D. & Quigley, C. (2016). STEAM Enacted: A Case Study of a Middle School Teacher Implementing STEAM Instructional Practices. Journal of Computers in Mathematics and Science Teaching, 35(4), 319-342. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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Affordances and Constraints of a Blended Course in a Teacher Professional Development Program
Bakir, N., Devers, C. & Hug, B. (2016). Affordances and Constraints of a Blended Course in a Teacher Professional Development Program. Journal of Educational Multimedia and Hypermedia, 25(4), 323-341. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE).
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An Examination of Laptop-Based Off-Task Behaviors in Secondary School Classrooms
Kay, R. & Benzimra, D. (2016). An Examination of Laptop-Based Off-Task Behaviors in Secondary School Classrooms. In Proceedings of E-Learn: World Conference on E-Learning (pp. 705-710). Washington, DC, United States: Association for the Advancement of Computing in Education (AACE).