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3D Immersion

Compiled by Braden McGrath

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    • Avatars in Action: Developing a Pedagogy for Teaching in a Virtual World

      Sanders, R. & Melton, S. (2009). Avatars in Action: Developing a Pedagogy for Teaching in a Virtual World. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1552-1554). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE).

    • Game-Based E-Learning Systems: What can we learn from Commercial Game developers.

      Kearney, P. & Pivec, M. (2006). Game-Based E-Learning Systems: What can we learn from Commercial Game developers. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1869-1875). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).

    • How have ILS’ been used to facilitate learning?

      Wilson, L. (2011). How have ILS’ been used to facilitate learning?. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 1727-1732). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).

    • Education in the Third Dimension: 3D Stereoscopics as a Cognitive Tool for Learning

      Zap, N. & Code, J. (2011). Education in the Third Dimension: 3D Stereoscopics as a Cognitive Tool for Learning. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3718-3727). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).

    • Understanding Player Experience in Educational Games

      Kritzenberger, H. (2012). Understanding Player Experience in Educational Games. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 1329-1335). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE).

    • Immersive Displays for Education Using CaveUT

      Jacobson, J., Ellis, M., Ellis, S. & Seethaler, L. (2005). Immersive Displays for Education Using CaveUT. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4525-4530). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).

    • 3D Virtual Reality : Motivation, Sense of belonging and Perseverance

      Vezina, N., IsaBelle, C., Fournier, H., Dufresne, A. & Doucet, J.J. (2004). 3D Virtual Reality : Motivation, Sense of belonging and Perseverance. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of ED-MEDIA 2004--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1677-1682). Lugano, Switzerland: Association for the Advancement of Computing in Education (AACE).

    • The Effects of Virtual Reality Learning Environments: Two Case Studies

      Liaw, S.S. & Huang, H.M. (2010). The Effects of Virtual Reality Learning Environments: Two Case Studies. In J. Herrington & C. Montgomerie (Eds.), Proceedings of ED-MEDIA 2010--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3826-3834). Toronto, Canada: Association for the Advancement of Computing in Education (AACE).

    • Immersive Learning and Role Plays in Second Life

      Jeffery, A. & Collins, M. (2008). Immersive Learning and Role Plays in Second Life. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 2628-2632). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

    • Student Perceptions of Virtual Reality as an Education Medium

      Al-khalifah, A. & McCrindle, R. (2006). Student Perceptions of Virtual Reality as an Education Medium. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2749-2756). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).

    • A Model of Immersion to Guide the Design of Serious Games

      McMahon, M. & Ojeda, C. (2008). A Model of Immersion to Guide the Design of Serious Games. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1833-1842). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).

    • Manifestations of hard and soft technologies in immersive spaces

      Dron, J., Reiners, T. & Gregory, S. (2011). Manifestations of hard and soft technologies in immersive spaces. In C. Ho & M. Lin (Eds.), Proceedings of E-Learn 2011--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1895-1904). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE).

    • Beyond Immersion – Meaningful Involvement in Virtual Worlds

      Cram, A., Hedberg, J. & Gosper, M. (2011). Beyond Immersion – Meaningful Involvement in Virtual Worlds. In S. Barton, J. Hedberg & K. Suzuki (Eds.), Proceedings of Global Learn Asia Pacific 2011--Global Conference on Learning and Technology (pp. 1548-1557). Melbourne, Australia: Association for the Advancement of Computing in Education (AACE).

    • Re-Dimensional Thinking in Earth Science: From 3-D Virtual Reality Panoramas to 2-D Contour Maps

      Park, J., Carter, G., Butler, S., Slykhuis, D. & Reid-Griffin, A. (2008). Re-Dimensional Thinking in Earth Science: From 3-D Virtual Reality Panoramas to 2-D Contour Maps. Journal of Interactive Learning Research, 19(1), 75-90. Waynesville, NC: Association for the Advancement of Computing in Education (AACE).

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