Search results for author:"Ying Liu"
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Ying Liu
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Ying-Hsiu Liu
PSU
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Ying-Hsiu Liu
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Multi-Level Adaptation in End-User Development of 3D Virtual Chemistry Experiments
Chang Liu; Ying Zhong
International Journal of Virtual and Personal Learning Environments Vol. 5, No. 1 (January 2014) pp. 54–72
Multi-level adaptation in end-user development (EUD) is an effective way to enable non-technical end users such as educators to gradually introduce more functionality with increasing complexity to 3D virtual learning environments developed by...
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Individualized New Teaching Mode for Sports Biomechanics based on Big Data
Ying Liu; Tengqi Zhu
International Journal of Emerging Technologies in Learning (iJET) Vol. 15, No. 20 (Oct 19, 2020) pp. 130–144
Sports biomechanics is an applied discipline with relatively strong theoretical knowledge. At present, it is used as an analysis means in exercise training in various countries and plays a huge promotion role for the development of competitive...
Language: English
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The different style of lifelong learning in China and the USA based on influencing motivations and factors
Zhiwei Chen; Ying Liu
International Journal of Educational Research Vol. 95, No. 1 (2019) pp. 13–25
The notion of lifelong learning nowadays is necessary to focus on individual growth and daily life, so as to create a collective ideology of lifelong learning based on the improvement of individual consciousness. This article explores the different...
Language: English
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Interactive molecule construction with GPU acceleration
Feng Liu; Ying Liu; David Fordham
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5298–5301
The usage of 3D presentation of molecules in chemistry and biology classrooms is limited by the Central Processing Unit (CPU) computation speed of the computer system and the relative low output image quality. With the development of Graphics...
Topics: Interaction
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Blending at Small Colleges: Challenges and Solutions
Ying-Hsiu Liu; Mark Tourtellott
Online Learning Journal Vol. 15, No. 1 (Feb 18, 2011)
The implementation of blended accelerated learning programs or courses requires a systematic approach, not just the addition of new technologies. Small colleges face challenges when they move toward blended learning because of already-constrained...
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Blending at Small Colleges: Challenges and Solutions
Ying-Hsiu Liu; Mark Tourtellott
Journal of Asynchronous Learning Networks Vol. 15, No. 1 (February 2011) pp. 58–67
Implementing blended accelerated learning programs or courses requires a systematic approach, not just the addition of new technologies. Small colleges face challenges when they move toward blended learning because of already-constrained resources....
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Literature Review: Students' Online Learning Communities in Higher Education
Ying Liu; Eun Jung Oh
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 2086–2092
This literature review synthesizes recent research focused on online learning communities in higher education. It discusses the following emerging research themes: 1) understanding online communities and the community-building process, 2) student...
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Scaffolding Online Case-Based Learning: Strategies and Issues
Ying-Hsiu Liu; James McAfee
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 4220–4226
While online learning has become a powerful trend in higher education, researchers and educators have raised concerns about its practice. In teacher education, online courses are seen as one of promising solutions to the teacher shortage issue. In...
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Exploration of Social Capital and Knowledge Sharing: An Empirical Study on Student Virtual Teams
Ying Chieh Liu; FengChia Li
International Journal of Distance Education Technologies Vol. 10, No. 2 (2012) pp. 17–38
Although research on virtual teams is becoming more popular, there is a gap in the understanding of how social capital affects knowledge sharing and creating, and their impacts on virtual team performance. To fill in this gap, this study establishes ...
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A road from the uncertainty to negotiation – Virtual asynchronous collaboration
Ying-Hsiu Liu; LaShaune Johnson; Kyungbin Kwon
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 247–248
The Wiki technologies have been highly adopted within higher education to support online collaboration. However, studies have reported mixed findings on collaboration within the Wiki environment, such as difficulties in performing highly interactive ...
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Interactive Projector as an Interactive Teaching Tool in the Classroom: Evaluating Teaching Efficiency and Interactivity
Li-Ying Liu; Meng-Tzu Cheng
Turkish Online Journal of Educational Technology Vol. 14, No. 2 (April 2015) pp. 110–115
This study reports on a measurement that is used to investigate interactivity in the classrooms and examines the impact of integrating the interactive projector into middle school science classes on classroom interactivity and students' biology...
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Making Argumentation Visible: Script, Action!
Ying-Hsiu Liu; Fan-Yu Lin
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) p. 1243
While research discloses effective communication and argumentation as one of the most essential human factors contributing to the quality of health care, pre-service medical personnel often experiences difficulties of making strong arguments. This...
Topics: Instructional Design, Tools & Systems, Implementation Examples & Issues
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Enriching Co-Teaching: A study on collaboration with wiki
Fan-Yu Lin; Liu Ying-Hsiu
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 965–966
Co-teaching involves two or more professionals share responsibility for planning, delivering, and assessing instruction. Research has found that co-teaching improves student academic achievement and social interactions. As a result, many inclusive...
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Organizational factors’ effects on the success of e-learning systems and organizational benefits: An empirical study in Taiwan
Ying Liu; Yu-An Huang; Chad Lin
International Review of Research in Open and Distance Learning Vol. 13, No. 4 (Sep 12, 2012) pp. 130–151
E-learning development for enterprises is still in its infancy in that scholars are still working on identifying the critical success factors for e-learning in organizational contexts. This study presents a framework considering how organizational...
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Improving the Performance of Online Learning Teams--A Discourse Analysis
Ying Chieh Liu; Janice M. Burn
Journal of Information Systems Education Vol. 18, No. 3 (2007) pp. 369–379
This paper compares the processes of Face-To-Face (FTF) teams and Online Learning Teams (OLTs) and proposes methods to improve the performance of OLTs. An empirical study reviewed the performance of fifteen FTF teams and OLTs and their communication ...
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EFL Pronunciation Training with Computer-Assisted Adaptive Peer Review
Hengbin Yan; Jiexuan Lin; Ying Liu
English Language Teaching Vol. 11, No. 11 (2018) pp. 74–82
Pronunciation is an important yet often neglected subfield in Second Language Acquisition, both in pedagogy and research. One significant, under-researched area is the role peer assessment/review can play in shaping English-as-a-Foreign-Language ...
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A Multi-Peer Assessment Platform for Programming Language Learning: Considering Group Non-Consensus and Personal Radicalness
Yanqing Wang; Yaowen Liang; Luning Liu; Ying Liu
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 2011–2031
Multi-peer assessment has often been used by teachers to reduce personal bias and make the assessment more reliable. This study reviews the design and development of multi-peer assessment systems that detect and solve two common issues in such...
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Integrating Augmented Reality Technology to Enhance Children's Learning in Marine Education
Su-Ju Lu; Ying-Chieh Liu
Environmental Education Research Vol. 21, No. 4 (2015) pp. 525–541
Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an...
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Eco-dialogical learning and translanguaging in open-ended 3D virtual learning environments: Where place, time, and objects matter
Dongping Zheng; Matthew Schmidt; Ying Hu; Min Liu; Jesse Hsu
Australasian Journal of Educational Technology Vol. 33, No. 5 (Oct 31, 2017)
The purpose of this research was to explore the relationships between design, learning, and translanguaging in a 3D collaborative virtual learning environment for adolescent learners of Chinese and English. We designed an open-ended space congruent...
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Group regulation and social-emotional interactions observed in computer supported collaborative learning: Comparison between good vs. poor collaborators
Kyungbin Kwon; Ying-Hsiu Liu; LaShaune P. Johnson
Computers & Education Vol. 78, No. 1 (September 2014) pp. 185–200
This study explored what social interactions students exhibited during collaborative learning, and analyzed how the social interactions evolved in a computer-supported collaborative learning (CSCL) environment. Six groups (n = 28) from an...
Language: English
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Improving Public Awareness of Everyday Chemical Pollutants Utilizing a 3-D Immersive Game
Yanhui Fang; Tiao Chang; Ying Zhong; En Ye; Chang Liu
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3811–3816
Many environmental issues are caused by irresponsible behaviors. To equip people with knowledge of everyday chemical pollutants is crucial to favorable attitudes and choices which lead to improved environmental quality and public health. This paper...
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Patterns of Constructive Engagement in a Web-based Learning Activity for Teacher Professional Development
Ming-Chou Liu; Kuo-An Lai; Ying-Ching Chu
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 1631–1640
Using information and communication technology (ICT) to enhance teacher professional development is a current trend in teacher education. For this study we created a web-based learning system that helps teachers design and develop a teaching plan...
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Organizational Factors' Effects on the Success of E-Learning Systems and Organizational Benefits: An Empirical Study in Taiwan
Ying Chieh Liu; Yu-An Huang; Chad Lin
The International Review of Research in Open and Distributed Learning Vol. 13, No. 4 (Sep 12, 2012) pp. 130–151
E-learning development for enterprises is still in its infancy in that scholars are still working on identifying the critical success factors for e-learning in organizational contexts. This study presents a framework considering how organizational...
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Validation of the Perceived School Bullying Severity Scale
Li Ming Chen; Kun Shia Liu; Ying Yao Cheng
Educational Psychology Vol. 32, No. 2 (2012) pp. 169–182
Research on school bullying has tended to focus on its prevalence or frequency while ignoring its perceived severity. This study attempted to construct a perceived School Bullying Severity Scale (SBSS). The original 24-item instrument, revised from...
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A New Model of Education Poverty Alleviation Based on Deyan Cloud Video Platform---A Case Study of Taijiang County of Guizhou Province
Zhongwu Zhu; Hao Yang; Zhumei Liu; Zhiyi Bi; Ying Tang
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 1102–1107
In this paper, we propose a new model of education poverty alleviation based on Deyan cloud video platform. Through remote video interactive technology, a teacher can not only teach students in a local center classroom but also give his/her lesson...
Topics: research, Tools & Systems, E-Learning in Developing Countries (Opportunities, Trends, Challenges, and Success Stories)
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Facilitating 3D Virtual World Learning Environments Creation by Non-Technical End Users through Template-Based Virtual World Instantiation
Chang Liu; Ying Zhong; Sertac Ozercan; Qing Zhu
International Journal of Virtual and Personal Learning Environments Vol. 4, No. 1 (January 2013) pp. 32–48
This paper presents a template-based solution to overcome technical barriers non-technical computer end users face when developing functional learning environments in three-dimensional virtual worlds (3DVW). iVirtualWorld, a prototype of a platform...
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Using the Internet in Developing Taiwanese Students' English Writing Abilities
Sandra Shu-Chao Liu; Elaine Mei-Ying Lin
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 1770–1778
How to enhance students’ English writing abilities is a great issue in Taiwan. Mastering English writing significantly help students enter a superior university, increase job opportunities, and study well in English-speaking countries. This paper...
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Assessment of programming language learning based on peer code review model: Implementation and experience report
Yanqing Wang; Hang Li; Yuqiang Feng; Yu Jiang; Ying Liu
Computers & Education Vol. 59, No. 2 (September 2012) pp. 412–422
The traditional assessment approach, in which one single written examination counts toward a student’s total score, no longer meets new demands of programming language education. Based on a peer code review process model, we developed an online...
Language: English
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Investigating the News Seeking Behavior of Young Adults
M Asim Qayyum; Kirsty Williamson; Ying-Hsang Liu; Philip Hider
Australian Academic & Research Libraries Vol. 41, No. 3 (September 2010) pp. 178–191
This study investigated the news-seeking and browsing behaviours of young adults, partly in the context of everyday life information seeking (ELIS), in order to explore their perceptions of and attitudes towards print and online news media. The...
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Policy and Barriers Related to Implementing Adult E-Learning in Taiwan
Hsiu-Ying Chung; Gwo-Guang Lee; Shih-Hwa Liu
Australian Journal of Adult Learning Vol. 54, No. 3 (November 2014) pp. 389–414
The work quality of public servants direct affects a country's administrative performance, and the Taiwan government has recently invested a considerable amount of funds in constructing e-government learning platforms and developing digital...
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EXPLORING USERS’ INTENTION TO USE HEALTH INFORMATION ON A BULLETIN BOARD SYSTEM
Ying-Chieh Liu; Yu-An Huang; Ming-Yueh Wang
International Journal of Cyber Society and Education Vol. 7, No. 1 (Jun 30, 2014) pp. 89–96
This study forms an intact model to present a holistic view of users’ intention to use health information on the Internet. A survey was conducted to collect 339 questionnaires to validate the proposed model. The results reveal the following: (a)...
Language: English
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A Model to Evaluate the Effectiveness of Collaborative Online Learning Teams – Self-Disclosure and Social Exchange Theory Perspective
Ying-Chieh Liu; Hung-Yi Chen; Chia-Wei Liu; Chad Lin; Hsiang-Yu Chan
International Journal of Cyber Society and Education Vol. 3, No. 2 (Dec 30, 2010) pp. 117–132
Collaborative online learning teams (COLTs) are teams that are comprised of groups of online students. Accompanying the popularity of online learning, both on campuses and as professional development within many industries, learning in groups has...
Language: English
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A Case Study of Gesture-Based Games in Enhancing the Fine Motor Skills and Recognition of Children with Autism
Su Cai; Gaoxia Zhu; Ying-Tien Wu; Enrui Liu; Xiaoyi Hu
Interactive Learning Environments Vol. 26, No. 8 (2018) pp. 1039–1052
Children with Autism Spectrum Disorder (ASD) perform poorly in complex fine motor skills and recognition, and they have difficulties in learning complex and multistep motor skills. Gestures-based games, which enable users to get timely feedback, to...
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Visual attention for solving multiple-choice science problem: An eye-tracking analysis
Meng-Jung Tsai; Huei-Tse Hou; Meng-Lung Lai; Wan-Yi Liu; Fang-Ying Yang
Computers & Education Vol. 58, No. 1 (January 2012) pp. 375–385
This study employed an eye-tracking technique to examine students’ visual attention when solving a multiple-choice science problem. Six university students participated in a problem-solving task to predict occurrences of landslide hazards from four...
Language: English
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Design and Development of a Safety Educational Adventure Game
Feng-Kuang Chiang; Chun-Hao Chang; Danni Hu; Geran Zhang; Ying Liu
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 3 (Feb 14, 2019) pp. 201–219
The lack of effective safety education training in curriculum design could expose children to serious safety accidents both in schools and at homes in China. To highlight the importance of safety education, this study was intended to design and...
Language: English
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An Audience Involved Digital Learning Theater in The Classroom to Improve Learning Achievement
Chia-Ying Lee; Su-Hang Yang; Yu-Tzu Liu; Sung-En Chen; Gwo-Dong Chen
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1461–1470
The drama based learning in the classroom is that the teacher or students perform knowledge-related events in which actors live and perform in the scenario to the audience who are their classmates. They may perform in groups with different scripts....
Topics: Virtual reality learning environments, Participatory learning and media
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Development and Psychometric Evaluation of the School Bullying Scales: A Rasch Measurement Approach
Ying-Yao Cheng; Li-Ming Chen; Kun-Shia Liu; Yi-Ling Chen
Educational and Psychological Measurement Vol. 71, No. 1 (February 2011) pp. 200–216
The study aims to develop three school bullying scales--the Bully Scale, the Victim Scale, and the Witness Scale--to assess secondary school students' bullying behaviors, including physical bullying, verbal bullying, relational bullying, and cyber...
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Learning a Tonal Language by Attending to the Tone: An in Vivo Experiment
Ying Liu; Min Wang; Charles A. Perfetti; Brian Brubaker; Sumei Wu; Brian MacWhinney
Language Learning Vol. 61, No. 4 (December 2011) pp. 1119–1141
Learning the Chinese tone system is a major challenge to students of Chinese as a second or foreign language. Part of the problem is that the spoken Chinese syllable presents a complex perceptual input that overlaps tone with segments. This...
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Learning through Playing: The Relationship between Learning Outcomes and Experiences
Meng-Tzu Cheng; TzuFen Su; Wei-Yu Huang; Jhih-Hao Chen; Li-Ying Liu
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 1882–1888
This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school...
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An analysis of student collaborative problem solving activities mediated by collaborative simulations
Chia-Jung Chang; Ming-Hua Chang; Bing-Cheng Chiu; Chen-Chung Liu; Shih-Hsun Fan Chiang; Cai-Ting Wen; Fu-Kwun Hwang; Ying-Tien Wu; Po-Yao Chao; Chia-Hsi Lai; Su-Wen Wu; Chih-Kang Chang; Wenli Chen
Computers & Education Vol. 114, No. 1 (November 2017) pp. 222–235
Collaborative problem solving (CPS) is considered as one of the core competencies of the 21st century. Collaborative simulations which allow multiple students to participate in CPS activities in a shared simulation session are now increasingly...
Language: English
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Internet-Based Science Learning: A Review of Journal Publications
Silvia Wen-Yu Lee; Chin-Chung Tsai; Ying-Tien Wu; Meng-Jung Tsai; Tzu-Chien Liu; Fu-Kwun Hwang; Chih-Hung Lai; Jyh-Chong Liang; Huang-Ching Wu; Chun-Yen Chang
International Journal of Science Education Vol. 33, No. 14 (2011) pp. 1893–1925
Internet-based science learning has been advocated by many science educators for more than a decade. This review examines relevant research on this topic. Sixty-five papers are included in the review. The review consists of the following two major...
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A review of using eye-tracking technology in exploring learning from 2000 to 2012
Meng-Lung Lai; Meng-Jung Tsai; Fang-Ying Yang; Chung-Yuan Hsu; Tzu-Chien Liu; Silvia Wen-Yu Lee; Min-Hsien Lee; Guo-Li Chiou; Jyh-Chong Liang; Chin-Chung Tsai
Educational Research Review Vol. 10, No. 1 (December 2013) pp. 90–115
This study aims to disclose how eye-tracking technology has been applied to studies of learning, and what eye movement measures have been used for investigations by reviewing studies that have employed the eye-tracking approach. A total of 81 papers ...
Language: English