Search results for author:"William R. Watson"
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Formative research on an instructional design theory for educational@video@games (2007) pp. 1–203
An increasing number of researchers have acknowledged the deficiencies of current instructional approaches by turning to educational video games. Proponents of educational video games believe that they are the future of instruction, and the number...
Educational Technology Vol. 54, No. 3 (2014) pp. 34–38
At-risk student bodies in public school districts have very different cultures of learning from mainstream learning communities. Policies and practices in schools tend to isolate these student bodies for convenience in administration and instruction,...
Educational Technology Vol. 54, No. 3 (2014) pp. 47–51
Higher education is under enormous pressure to transform itself and embrace a new paradigm. Operating under an outdated model that no longer aligns with the realities of modern society, institutions of higher education are recognizing the need to...
Learning outcomes of a MOOC designed for attitudinal change: A case study of an Animal Behavior and Welfare MOOC
Computers & Education Vol. 96, No. 1 (May 2016) pp. 83–93
This study examines the case of an Animal Behavior and Welfare MOOC that specifically targeted attitudinal change in its learners. Attitudinal learning outcomes were evaluated using an author-developed survey with questions on perceptions in the...
Computers & Education Vol. 56, No. 2 (February 2011) pp. 466–474
This study examines the case of a sophomore high school history class where "Making History", a video game designed with educational purposes in mind, is used in the classroom to teach about World War II. Data was gathered using observation, focus...
Computers & Education Vol. 114, No. 1 (November 2017) pp. 274–285
The aims of the study were to investigate learner profiles in a MOOC focused on attitudinal learning, Science of Happiness, based on learner self-assessment of “happiness” and relationships with demographics, attitudinal learning gains and preferred ...
The Role of Technology and Computer-Based Instruction in a Disadvantaged Alternative School's Culture of Learning
Computers in the Schools Vol. 28, No. 1 (2011) pp. 39–55
New approaches to instruction are increasingly being advocated to meet the needs of diverse learners. Educational researchers have identified the further development and application of computer-based instruction technologies for managing...
Educational Media International Vol. 55, No. 2 (2018) pp. 170–181
This study (N = 427) examined perceived attitudinal learning gains (i.e., cognitive, affective, and behavioral learning) related to the course topic by comparing a self-paced version of a Massive Open Online Courses (MOOC) with a fixed-scheduled...
Educational Media International Vol. 53, No. 3 (2016) pp. 168–183
Massive open online courses (MOOCs) have gained significant attention in recent years for their potential to impact education at a global scale. This paper presents the findings from a study that examined the cases of three MOOCs, including Human...
Educational Media International Vol. 54, No. 3 (2017) pp. 245–260
This study seeks to examine perceptions of attitudinal change in relation to the primary assessment activity within four Massive Open Online Courses (MOOCs) that were designed for attitudinal learning. The purpose of this study was twofold. First,...
Instructional Design, Facilitation, and Perceived Learning Outcomes: An Exploratory Case Study of a Human Trafficking MOOC for Attitudinal Change
Educational Technology Research and Development Vol. 64, No. 6 (2016) pp. 1273–1300
This exploratory case study describes the design and facilitation of a massive open online course (MOOC) for attitudinal change regarding human trafficking. It examines the course from the learners', instructor's, and instructional designer's...
Interactive Learning Environments Vol. 23, No. 3 (2015) pp. 332–343
In order to meet the needs of today's knowledge economy, education needs to move beyond the industrial age approach of treating all learners as if they are the same and adopt a learner-centered model of education suitable for the information age. To ...
An Argument for Clarity: What Are Learning Management Systems, What Are They Not, and What Should They Become?
TechTrends: Linking Research and Practice to Improve Learning Vol. 51, No. 2 (March 2007) pp. 28–34
The application of computers to education has a history dating back to the 1950s, well before the pervasive spread of personal computers (Reiser, 1987). With a mature history and varying approaches to utilizing computers for education, a veritable...
TechTrends: Linking Research and Practice to Improve Learning Vol. 57, No. 5 (September 2013) pp. 42–46
Higher education faces increasing pressures to change to better meet the needs of modern society. Systemic change applies systems thinking and systems theory to change a complex system to a new paradigm. This paper argues for the need for the...