Search results for author:"William R. Watson"
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Learning outcomes of a MOOC designed for attitudinal change: A case study of an Animal Behavior and Welfare MOOC
Computers & Education Vol. 96, No. 1 (May 2016) pp. 83–93
This study examines the case of an Animal Behavior and Welfare MOOC that specifically targeted attitudinal change in its learners. Attitudinal learning outcomes were evaluated using an author-developed survey with questions on perceptions in the...
Computers & Education Vol. 56, No. 2 (February 2011) pp. 466–474
This study examines the case of a sophomore high school history class where "Making History", a video game designed with educational purposes in mind, is used in the classroom to teach about World War II. Data was gathered using observation, focus...
Computers & Education Vol. 114, No. 1 (November 2017) pp. 274–285
The aims of the study were to investigate learner profiles in a MOOC focused on attitudinal learning, Science of Happiness, based on learner self-assessment of “happiness” and relationships with demographics, attitudinal learning gains and preferred ...