Search results for author:"Shannon Kennedy-CLark"
Total records matched: 14 Search took: 0.097 secs
Computers & Education Vol. 57, No. 4 (December 2011) pp. 2224–2235
This paper presents the findings of a study on the current knowledge and attitudes of pre-service teachers on the use of scenario-based multi-user virtual environments in science education. The 28 participants involved in the study were introduced...
Topics: Virtual Environments
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 497–507
This paper presents the findings of a study on the understanding and attitudes of pre-service teachers in the use of scenario-based multi-user virtual environments in science education. The participants in the study used Virtual Singapura, a virtual ...
Journal of Learning Design Vol. 8, No. 3 pp. 106–122
The article "Research by design: Design-based research and the higher degree research student" (Kennedy-Clark, 2013) appeared in the "Journal of Learning Design" Volume 6, Issue 2 in 2013. Two years on, Shannon Kennedy-Clark...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 963–967
This paper presents the research theory and design of a work in progress that investigates how the application of slow pedagogy can be applied to an ICT rich educative environment. More specifically, the research will focus on an inquiry learning...
Collaborative Process Analysis Coding Scheme (CPACS): Examining the Macro- and Micro- Level of Students’ Discourse in a Virtual World
International Journal of Virtual and Personal Learning Environments Vol. 4, No. 2 (April 2013) pp. 19–49
The purpose of this paper is to demonstrate the value of using discourse analysis to understand users’ interactions in a scenario-based virtual environment. This study investigated six dyads’ synchronous discourses while they worked side-by-side to...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 702–714
This paper presents the results of a study designed to develop pre -service teachers‘ skills and pedagogical understanding of how game-based learning can be used in a classroom. The study used a technological pedagogical content knowledge (TPACK)...
Joint Australian Association for Research in Education and Asia-Pacific Educational Research Association Conference (AARE-APERA 2012) World Education Research Association (WERA) Focal Meeting (December 2012)
This paper presents the findings of a study that focused on developing Information and Communication Technologies (ICT) competency in pre-service teacher education Units of Study. The study adopted a collaborative-learn-technology-by-design...
Using a collaborative investigation and design strategy to support digital resource development in an online unit of study
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2013 (2013) pp. 471–476
This paper presents the research design and preliminary findings from a study on supporting online students in a collaborative design project. The Collaborative Investigation, Design, Evaluation and Revision (CIDER) approach was used to scaffold the ...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3439–3448
This paper presents the preliminary findings of two case studies in which a TPACK framework was used to embed information and communication technologies (ICT) into curriculum areas. TPACK is a strategy that emphasises the interconnectivity between...
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 459–462
The rapid growth in the use of virtual worlds in educational contexts has raised many questions about the pedagogical benefits of these technologies for teaching and learning. This symposium will focus on the use of scenario-based multi-user virtual ...
Discovering indicators of successful collaboration using tense: Automated extraction of patterns in discourse
British Journal of Educational Technology Vol. 45, No. 3 (May 23, 2014) pp. 461–470
This paper describes a technique for locating indicators of success within the data collected from complex learning environments, proposing an application of e-research to access learner processes and measure and track group progress. The technique...
Teaching Teachers for the Future: Exploring the different interpretations, applications and experiences of TPACK
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 410–411
As part of the national Digital Education Revolution (DER) all pre-service teachers need to develop both understanding and competency in embedding information and communication technologies (ICTs) into the content areas through a TPACK framework ...
ICT as learning media and research instrument: What eResearch can offer for those who research eLearning?
Lina Markauskaite; Rob Phillips; Jan Herrington; Peter Reimann; Shannon Kennedy-Clark; Vilaythong Southavilay
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 840–841
Integrating digital research methods for exploring collaborative decision -making patterns in a virtual learning environment
Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
Sue Gregory; Brent Gregory; Matthew Campbell; Helen Farley; Suku Sinnappan; Shannon Kennedy-CLark; David Craven; Deborah Murdoch; Denise Wood; Jenny Grenfell; Angela Thomas; Carol Matthews; Kerrie Smith; Ian Warren; Heinz Dreher; Lindy McKeown; Allan Ellis ; Mathew Hillier; Steven Pace; Andrew Cram; Lyn Hay Charles; Scott Grant; Mark J.W. Lee
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 399–415
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' ...