Search results for author:"Sacip Toker"
Total records matched: 10 Search took: 0.084 secs
(2012) pp. 1–268
The primary purpose of this study was to reveal performance improvement practitioner expert and novice mental models and identify differences and similarities between these models. The secondary purpose was to analyze the potential relationships of...
Journal of Educational Technology Vol. 13, No. 2 (2016) pp. 30–46
This study aimed to reveal the factors associated with the participation of preservice teachers in e-democracy. It was designed as a correlational study and 1,519 preservice teachers from a teacher preparation program in Turkey participated in it by ...
Do instructor moderations and peer review promote critical thinking or problem solving?: A case study in an online graduate course
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 3343–3348
This session will report a case study, which investigated instructor moderation and peer reviews on their impacts on problem solving and critical thinking in aon online graduate course in the USA. Multiple data sets were collected from online...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1367–1372
This next generation of students has had exposure to digital media far more than any previous generation, particularly video games. Almost daily, news outlets report the latest news on the evils of video games, how much children are playing video...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1373–1380
There is no denying the success and popularity of WebQuests among teachers. For those interested in technology integration, this is a significant step in the right direction. Yet, WebQuests are instructivist examples of technology integration – they ...
Journal of Computers in Mathematics and Science Teaching Vol. 30, No. 3 (July 2011) pp. 303–320
To date, research involving homemade PowerPoint games as an instructional tool has not shown statistically significant gains in student performance. This paper examines the results of a study comparing the performance of students in a high school...
Effects of the Integrated Online Advance Organizer Teaching Materials on Students' Science Achievement and Attitude
Journal of Science Education and Technology Vol. 25, No. 4 (2016) pp. 628–640
This two-group quasi-experimental study investigated the effects of the Online Advance Organizer Concept Teaching Material (ONACOM) integrated with inquiry teaching and expository teaching methods. Grade 7 students' posttest performances on the...
Computers & Education Vol. 125, No. 1 (October 2018) pp. 273–283
Repeated listening to English as a Foreign Language (EFL)/second language (L2) podcast has been recognized as cognitively beneficial, while it is usually perceived as boring by learners. As part of a two-year project funded by the Scientific and...
Journal of Technology and Teacher Education Vol. 17, No. 4 (October 2009) pp. 437–457
The process of teacher identification, selection, initial training, and on-going professional development that has developed at the Illinois Virtual High School (IVHS) over the past seven years is described and discussed in this article. Validation...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1381–1387
Proponents of homemade PowerPoint games claim that students can gain a deeper understanding of the content based upon the act of constructing the game, writing a compelling narrative, and creating higher order questions or problems. However, results ...