Search results for author:"Roland Klemke"
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A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information
International Journal of Mobile and Blended Learning Vol. 5, No. 4 (October 2013) pp. 59–71
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and learning. Based on results from a previous review of practical papers, this work explores the educational potential of pervasive games for learning...
Education Sciences Vol. 8, No. 1 (2018)
Recently, research has highlighted the potential of Massive Open Online Courses (MOOCs) for education, as well as their drawbacks, which are well known. Several studies state that the main limitations of the MOOCs are low completion and high dropout ...
World Conference on Educational Media and Technology 2002 (2002) pp. 1846–1851
This paper describes a new methodological approach to design education on the web employed in the system called ALE. The system will be used to build a large knowledge base supporting Architecture and Civil Engineering Design Courses and to...
International Journal of Game-Based Learning Vol. 6, No. 2 (April 2016) pp. 15–28
This study introduces the concept of microgames to support situated learning in order to foster situational awareness (SA) of planners in seaport container terminals. In today's complex working environments, it is often difficult to develop the...
Computers & Education Vol. 81, No. 1 (February 2015) pp. 35–48
We report on a design-based research study that was conducted over nine months. It chronicles the development and implementation of HeartRun, a cardiopulmonary resuscitation (CPR) training approach for school children. Comparable to an unexpected...
Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour
Computers & Education Vol. 85, No. 1 (July 2015) pp. 160–169
The goal of this study was to probe the effectiveness of a mobile game-based learning approach in modifying behavioural outcomes and competence. The experiment was set against the background of low rates of laymen providing CPR during sudden cardiac ...
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
Educational Research Review Vol. 25, No. 1 (November 2018) pp. 1–22
Experts are imperative for training apprentices, but learning from experts is difficult. Experts often struggle to explicate and/or verbalize their knowledge or simply overlook important details due to internalization of their skills, which may make ...
Mobile Inquiry-based Learning: Relationship among levels of inquiry, learners’ autonomy and environmental interaction
Esther Tan; Ellen Rusman; Olga Firssova; Stefaan Ternier; Marcus Specht; Roland Klemke; Hyo-Jeong So
World Conference on Mobile and Contextual Learning 2018 (Nov 11, 2018) pp. 22–29
This paper aims to further unpack the notion of mobile inquiry-based learning with a focus on the relationship between levels of inquiry, learners’ autonomy and environmental interaction in outdoor learning. Specifically, it provides a literature...