Search results for author:"Miguel A Garcia Ruiz"
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Best Practices for Applying Sonification to Support Teaching and Learning of Network Intrusion Detection
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 752–757
In conventional lectures on computer security, the instructor presents the students with the concepts on network intrusion detection, letting students use an actual Network Intrusion Detection System (NIDS) to reinforce and practice the concepts...
A Usability Study on Low-Cost Virtual Reality Technology for Visualizing Digitized Canadian Cultural Objects: Implications in Education
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 259–264
A small cultural object from Algoma University’s archive was digitized using a commercial 3D scanner and was visualized using a low-cost and easy-to-use virtual reality (VR) headset and a free online 3D graphics viewer. We ran a preliminary...
EdMedia + Innovate Learning 2019 (Jun 24, 2019) pp. 1418–1423
Some students have difficulty analyzing physio-chemical properties of molecular structures from molecular models. This analysis has been highly visual, posing some challenges such as occlusion. Auditory display techniques, especially earcons (using...
Topics: Simulations for learning
Miguel A. Garcia-Ruiz; Arthur Edwards; Raul Aquino-Santos; Omar Alvarez-Cardenas; Margarita Glenda Mayoral-Baldivia
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 2647–2652
Although audiovisual virtual reality (VR) has been successfully researched and employed in educational settings, the sense of smell has recently been integrated to virtual reality for second language learning (LL2). Past research has found that...
Measuring Technology Acceptance of Makey Makey as an Input Device in a Human-Computer Interaction Class
EdMedia + Innovate Learning 2016 (Jun 28, 2016) pp. 395–400
Students from a human-computer interaction course used the input device called Makey Makey Classic (a low-cost digital interface) for creating a video game controller, based on the topic of user interface development. A study was conducted to...