Search results for author:"Ke Xu"
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Educational Technology Research and Development Vol. 62, No. 6 (December 2014) pp. 711–741
As information and communication technology continues to evolve, body sensory technologies, like the Microsoft Kinect, provide learning designers new approaches to facilitating learning in an innovative way. With the advent of body sensory...
American Journal of Distance Education Vol. 30, No. 1 (2016) pp. 27–38
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the ...
Exploring the Embodied Interactive Learning Effects – Designing an Instructional Scenario with Unity3D and Kinect V2 Sensor
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1618–1623
In this paper, we present an on-going pilot study of a larger research project on embodied interactions and learning. The project aims to evaluate how embodied interactions enabled by the Microsoft Kinect V2 will facilitate learning. We utilize...
Developing an Intelligent Tutoring System that has Automatically Generated Hints and Summarization for Algebra and Geometry
International Journal of Information and Communication Technology Education Vol. 11, No. 2 (April 2015) pp. 14–31
Intelligent tutoring systems (ITSs), which provide step-by-step guidance to students in problem-solving activities, have been shown to enhance student learning in a range of domains. However, they tend to be preestablished and cannot supply the...
International Journal of Distance Education Technologies Vol. 10, No. 3 (2012) pp. 67–90
Determining how to provide good tutoring functions is an important research direction of intelligent tutoring systems. In this study, the authors develop an intelligent tutoring system with good tutoring functions, called "FUDAOWANG." The research...
Experience of Adult Facilitators in a Virtual-Reality-Based Social Interaction Program for Children with Autism
Journal of Special Education Vol. 48, No. 4 (February 2015) pp. 290–300
This phenomenological study explored and described the experiences and perceptions of adult facilitators who facilitated virtual-reality-based social interaction for children with autism. Extensive data were collected from iterative, in-depth...
Instructors’ pointing gestures improve learning regardless of their use of directed gaze in video lectures
Computers & Education Vol. 128, No. 1 (January 2019) pp. 345–352
Empirical research to date has not distinguished the effects of the instructor's pointing gestures from directed gaze in video lectures. This study tested the hypothesis that the pointing gesture is superior to directed gaze in enhancing video...