Search results for author:"Jonathan Wade"
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IThe Immersive Literature Initiative: Using Video Game Technology to Create Holistic Learning Experiences
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 2119–2123
In the Spring of 2004, a Colloquium was began entitled "Interactive Art" with the focus to use video game technology as a tool to explore the aesthetic and philosophical questions related to the creation of "narrative art" using a technique of...
Richard F. Schmid; Robert M. Bernard; Eugene Borokhovski; Rana M. Tamim; Philip C. Abrami; Michael A. Surkes; C. Anne Wade; Jonathan Woods
Computers & Education Vol. 72, No. 1 (March 2014) pp. 271–291
This meta-analysis is a study of the experimental literature of technology use in postsecondary education from 1990 up to 2010 exclusive of studies of online or distance education previously reviewed by Bernard et al. (2004). It reports the overall...