Search results for author:"John Hill"
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Journal of Visual Impairment & Blindness Vol. 97, No. 10 (2003) pp. 1–6
This article describes the Miniguide, a new electronic travel device that assists people in moving about in a range of environments. The Miniguide is held in the palm and is used to scan left to right when walking. It provides vibratory feedback to...
Simulation-based learning activities in a hypermedia curriculum supplement for high school biology: A case study at NASA's Classroom of the Future
Simulation@-based@learning activities in a hypermedia curriculum supplement for high school biology: A case study at NASA's Classroom@of@the@Future (1999) pp. 1–247
The objective of this qualitative study was to examine the evolution of domain-specific knowledge constructs (DSKCs) and problem-solving methods of high school students engaged in simulation-based learning activities. Videotapes, interviews, and...
Commercially Available Digital Game Technology in the Classroom: Improving Automaticity in Mental-Maths in Primary-Aged Students
Australian Journal of Teacher Education Vol. 42, No. 10 (2017)
In this paper we report on a study of the implementation of handheld game consoles (HGCs) in 10 Year four/five classrooms to develop student automaticity of mathematical calculations. The automaticity of mathematical calculations was compared for...
Library Quarterly Vol. 80, No. 3 (July 2010) pp. 267–284
The need for postpositivist or antipositivist methods in the social sciences, including library and information science, is well documented. A promising alternative synthesizes critical realism and phenomenology. This method embraces ontological...
World Conference on Educational Media and Technology 2003 (2003) pp. 773–776
There are rarely enough time, laboratory, or equipment resources available for students to explore network construction, provision of services, demand analysis, and information assurance issues. Students need a software tool in which they can...
WebNet World Conference on the WWW and Internet 1999 (1999) pp. 177–182
This paper examines the development of adaptive hypermedia systems and proposes adaptive characteristics for third generation adaptive hypermedia systems. First generation adaptive hypermedia systems predated the World-Wide Web (WWW) and were...
Effects of Human Factors in Engineering and Design for Teaching Mathematics: A Comparison Study of Online and Face-to-Face at a Technical College
Journal of STEM Education Vol. 14, No. 4 (2013) pp. 36–44
The focus of this study was to examine four characteristics for successful and unsuccessful students enrolled in basic mathematics courses at a technical college. The characteristics, considered to be in part effects of human factors in engineering...
TechTrends: Linking Research and Practice to Improve Learning Vol. 59, No. 5 (September 2015) pp. 25–30
This article details the experience of one Educational Technology program's efforts to use the Association of Educational Communications and Technology (AECT) as an integral part of the mentoring experience for its graduate students. Outlined is how ...
Julia M. Kim; Randall W. Hill; Paula J. Durlach; H Chad Lane; Eric Forbell; Mark Core; Stacy Marsella; David Pynadath; John Hart
International Journal of Artificial Intelligence in Education Vol. 19, No. 3 (2009) pp. 289–308
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills...
Learning Computer Programming in Context: Developing STEM-integrated Robotics Lesson Module for 5th Grade
Ikseon Choi; Theodore Kopcha; John Mativo; Roger Hill; Emily Hodge; Seungki Shin; Brian Way; Jennifer McGregor; Sejin Kim; Jasmine Choi; Youngkwon Bae
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 68–74
This paper introduces a novel STEM-integrated robotics curriculum that aligns with relevant curriculum standards in science and mathematics. Using a scenario-based learning environment, the curriculum engages students in applying the engineering...