Search results for author:"Hyungsung Park"
Total records matched: 9 Search took: 0.090 secs
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Hyungsung Park
Kyonggi University
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A Grounded Theory Describing the Knowledge Construction through Game Making Activity
Jaeyeob Jung; Hyungsung Park
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1699–1706
The purpose of this study is to understand the learner's knowledge construction through game making activity without a programming language from an analysis based on the Grounded Theory. The focus here is on developing a context -based, process...
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Effects of Collaborative Activities on Group Identity in Virtual World
Hyungsung Park; Sumin Seo
Interactive Learning Environments Vol. 21, No. 6 (2013) pp. 516–527
The purpose of this study was to analyze the effects of collaborative activities on group identity in a virtual world such as "Second Life." To achieve this purpose, this study adopted events that promoted participants' interactions...
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Effect of the activities in the Second Life® as tool for mutual understanding of gender role
Hyungsung Park; Jaeyeob Jung; Chris M Collins
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1778–1783
The purpose of this paper is to explore the possibility of the use of virtual reality such as Second Life as a tool for mutual understandings of gender roles within an educational context. In the concrete, virtual worlds provide valuable assets, as...
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The effect of learner and game variables on social problem-solving in simulation game
Hyungsung Park; Youngkyun Baek; Jihyun Hwang
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1527–1533
Simulation games with various characteristics are of good learning environment, which learners exhibit higher-order thinking, creativity, self-directed learning, and other abilities related to learning. The main aim of this paper is to evaluate the...
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A New Approach toward Digital Storytelling: An Activity Focused on Writing Self-Efficacy in a Virtual Learning Environment
Yan Xu; Hyungsung Park; Youngkyun Baek
Educational Technology & Society Vol. 14, No. 4 (2011) pp. 181–191
Recently, computer technology and multimedia elements have been developed and integrated into teaching and learning. Entertainment-based learning environments can make learning contents more attractive, and thus can lead to learners' active...
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Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning
Bokyeong Kim; Hyungsung Park; Youngkyun Baek
Computers & Education Vol. 52, No. 4 (May 2009) pp. 800–810
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose,...
Language: English
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Potential contemplation of virtual reality such as the Second Life® as tool for recognitions of sex role and improving of spatial ability
Hyungsung Park; Jaeyeob Jung; Jieson Cha; Jinsool Kim
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1784–1786
The purpose of this paper is to explore the possibility of the use of virtual reality such as Second Life as a tool for mutual understandings of gender roles and increasing the player's spatial abilities within an educational context. In the...
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Second Life for Education
Hyungsung Park; Jaeyeob Jung; Joe Sanchez; Jiseon Cha; Jinsool Kim; Hyeonjin Kim
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1787–1789
The purpose of this panel is to explore the possibility of the use of virtual reality such as Second Life by researchers from the US and Korea who are engaged in games and simulation for education. Second Life, as a virtual reality, will be valued...