Search results for author:"Huberta Kritzenberger"
Total records matched: 13 Search took: 0.244 secs
World Conference on Educational Media and Technology 2013 (Jun 24, 2013) pp. 894–901
There is a research gap between the importance of mobile media, especially tablets, and their use in m-education. Mobile learning, with wireless and pocket devices, such as tablets, need to understand the key characteristics of the new media. In...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 1353–1359
In this paper it is argued that a holistic evaluation model is needed to cover the entire user experience, as we understand it from the theory of human-computer interaction. Therefore, only a further class of criteria must cover the design of the...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 5017–5024
Digital game-based learning and especially serious games are seen as having a high motivational potential for learning. An instructional game dealing with a certain topic may be interesting to a learner, because he is interested in the respective...
Architectures for constructive multimedia learning environments: challenges for narrative teaching models
World Conference on Educational Media and Technology 2004 (2004) pp. 88–95
The growing interest in narrative teaching models in the field of e-learning reflects the central role of narrative in cognition. Furthermore, storytelling seems to have a potentioal to fulfill requirements from situated learning theories like...
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 1329–1335
The idea of making educational games similar to video game genres is very appealing for several years now. Designers suppose to transfer the positive gaming effects of motivation and fun to the learning situation. The intent of the transfer is to...
World Conference on Educational Media and Technology 2002 (2002) pp. 1031–1033
The development of web-based courses for virtual universities very often starts from a paper-based tradition of teaching and learning. Web-based learning environments, however, have an added-value by the potential of hypermedia, multimedia,...
Topics: Virtual Environments
World Conference on Educational Media and Technology 2000 (2000) pp. 1409–1410
Lifelong learning denotes learning as a process, which continues after leaving school. This perspective has a far-reaching influence on conceptual design models of educational software. It regards learning as one aspect of work and opens the way...
EdMedia + Innovate Learning 1999 (1999) p. 1586
Modelling 3D Virtual Reality Universities as analogies to traditional universities has become a convenient way to allow spatially separated students entering the area of academical distance education. They enter the 3D VRU with embodiment as...
World Conference on Educational Media and Technology 2000 (2000) pp. 1678–1679
This paper is based on experiences with the production of web-based training (WBT) courses for a course of studies in medical computer science. Course production is regarded as software development process, which starts with conceptual models...
World Conference on Educational Media and Technology 2001 (2001) pp. 1023–1028
Software development processes need to cover usability relevant information. Although several methods have been proposed how to collect usability relevant data, there is a lack of suggestions on how to deal with this information and how to ensure...
Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School Children
World Conference on Educational Media and Technology 2002 (2002) pp. 1034–1039
Learning is an active and collaborative process, where people construct knowledge from their experiences in the world. People construct new knowledge with particular effectiveness when they engage in constructing personally meaningful products, that ...
World Conference on Educational Media and Technology 2000 (2000) pp. 1662–1663
Developers of educational material like web-based training and online courses face well known aspects of classic software development processes: Reusability of course units; Supporting cooperation and resource sharing between the members of the...