Search results for author:"Deniz Eseryel"
Total records matched: 11 Search took: 0.092 secs
An Exploration of the Potential of Causal Influence Diagrams for Assessing Progress of Learning in Complex Domains
World Conference on Educational Media and Technology 2002 (2002) pp. 491–492
Despite the recent developments in the field of instructional design and technology, assessing learning complex domains remains quite challenging. This case study explores the potential of causal influence diagrams used by System Dynamicists for...
Topics: Instructional Design
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002 (2002) pp. 275–282
In the last years of the twentieth century, the world of education changed. Use of the Internet grew dramatically in training and education. Internet and related technologies have changed the way we communicate and provided unprecedented access to...
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 469–473
A typical Web-based training development team consists of a project manager, an instructional designer, a subject-matter expert, a graphic artist, and a Web programmer. The typical scenario involves team members working together in the same...
Topics: Instructional Design
Interdisciplinary Journal of E-Learning and Learning Objects Vol. 16, No. 1 (Jun 24, 2020) pp. 143–165
Aim/Purpose: This article aimed to design and evaluate a pedagogical technique for altering students’ classroom digital multitasking behaviors. The technique we designed and evaluated is called course-based undergraduate research experience (CURE)....
Journal of Information Technology Education: Innovations in Practice Vol. 20, No. 1 (Jan 28, 2021) pp. 21–35
Aim/Purpose: This paper investigates the influence of university student multitasking on their learning success, defined as students’ learning satisfaction and performance. Background: Most research on student multitasking finds student multitasking ...
Journal of Computing in Higher Education Vol. 10, No. 2 (1999) pp. 3–18
Describes a World-Wide-Web-based course-support environment for a university course in instructional design, explains how the environment was used as part of the course experience, and summarizes student evaluation of the course. This augmented...
World Conference on Educational Media and Technology 1999 (1999) pp. 231–235
In this paper we describe the design of a WWW-based course-support environment for a course in instructional-design theories, give an overview of how the environment was used as part of the course experience, and summarize the student evaluation...
Technology, Knowledge and Learning Vol. 21, No. 2 (2016) pp. 243–253
Self-regulation has been shown as a critical factor in learning in a regular classroom environment (e.g. Wolters and Pintrich in "Instr Sci" 26(1):27-47, 1998. doi: 10.1023/A:1003035929216). However, little research has been conducted to...
Validation Study of a Method for Assessing Complex Ill-Structured Problem Solving by Using Causal Representations
Educational Technology Research and Development Vol. 61, No. 3 (June 2013) pp. 443–463
The important but little understood problem that motivated this study was the lack of research on valid assessment methods to determine progress in higher-order learning in situations involving complex and ill-structured problems. Without a valid...
Current Practice in Designing Training for Complex Skills: Implications for Design and Evaluation of ADAPTIT
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 474–479
ADAPTIT is a European project within the Information Society Technologies programme that is providing design methods and tools to guide training designers according to the latest cognitive science and standardization principles. An extensive needs ...
Dynamic Modeling as a Cognitive Regulation Scaffold for Developing Complex Problem-Solving Skills in an Educational Massively Multiplayer Online Game Environment
Journal of Educational Computing Research Vol. 45, No. 3 (2011) pp. 265–286
Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called "McLarin's Adventures," on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM...