Search results for author:"Deborah Murdoch"
Total records matched: 4 Search took: 0.070 secs
The Ripple Effect: Building academic staff capacity for using eSimulations in professional education for experience transfer - a professional journey of development
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 655–657
This poster presents the process of developing academic staff capacity in using eSimulations in professional education. Its focus is on the conditions needed to be able to develop the knowledge and skills for developing eSimulations for teaching and ...
Journal of Further and Higher Education Vol. 29, No. 1 (February 2005) pp. 61–71
This study reports on a 4 year project conducted to detect any alteration to students' experience and self-confidence in key skills resulting from the introduction of Curriculum 2000. The project involved 460 first year medical students who left...
Journal of Further and Higher Education Vol. 34, No. 4 (November 2010) pp. 557–570
Students arrive in higher education (HE) with a range of generic and subject-specific skills which they are expected to use and build upon during their degree courses. In order to ensure that undergraduates are able to make a successful transition...
Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
Sue Gregory; Brent Gregory; Matthew Campbell; Helen Farley; Suku Sinnappan; Shannon Kennedy-CLark; David Craven; Deborah Murdoch; Denise Wood; Jenny Grenfell; Angela Thomas; Carol Matthews; Kerrie Smith; Ian Warren; Heinz Dreher; Lindy McKeown; Allan Ellis ; Mathew Hillier; Steven Pace; Andrew Cram; Lyn Hay Charles; Scott Grant; Mark J.W. Lee
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 399–415
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' ...