Search results for author:"Danielle Herro"
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Danielle Herro
Clemson University
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An Ecological Approach to Learning with Technology: Responding to Tensions within the "Wow-Effect" Phenomenon in Teaching Practices
Danielle Herro
Cultural Studies of Science Education Vol. 11, No. 4 (2016) pp. 909–916
This review explores Anne Kamstrupp's "The Wow-effect in Science Teacher Education" by examining her theorized "wow-effect" as a teaching enactment that may serve to engage students, but often fails to provide deep understanding...
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Sustainable Innovations: Bringing Digital Media and Emerging Technologies to the Classroom
Danielle Herro
Theory Into Practice Vol. 54, No. 2 (2015) pp. 117–127
Because traditional schools struggle to effectively understand, implement, and sustain digital learning initiatives, innovating with digital media in classrooms is a difficult endeavor. Practitioners need examples to better understand conditions...
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Techno Savvy: A Web 2.0 Curriculum Encouraging Critical Thinking
Danielle Herro
Educational Media International Vol. 51, No. 4 (2014) pp. 259–277
This paper reports results from a case study focused on understanding student practices regarding production-oriented problem-solving with digital media. Thirty-seven students participated in an elective curriculum called, "Techno Savvy,"...
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Web 2.0 in the Classroom: Student Practices, Teacher Perspectives
Danielle Herro
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 2737–2742
Abstract: This paper reports the findings from a multi-case study of Web 2.0 technologies integrated in two 8th grade technology elective classrooms in the Midwest. After reviewing literature suggesting (1) students online practices outside of...
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Moving Forward With Games in Schools
Danielle Herro
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 2851–2855
This paper details the process offering students game play and game design opportunities in traditional 5-12 grade classrooms. After reviewing research and trends regarding the potential of gaming for learning, a Midwestern school district...
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STEAM Enacted: A Case Study of a Middle School Teacher Implementing STEAM Instructional Practices
Danielle Herro; Cassie Quigley
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 1499–1506
This paper examines the implementation practices of a 6th grade middle school teacher enacting STEAM (science, technology, engineering, art and math) teaching in his classroom after participating in a 45-hour STEAM professional development. Case...
Topics: Science Education, Engineering Education
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STEAM Enacted: A Case Study of a Middle School Teacher Implementing STEAM Instructional Practices
Danielle Herro; Cassie Quigley
Journal of Computers in Mathematics and Science Teaching Vol. 35, No. 4 (October 2016) pp. 319–342
This paper examines the implementation practices of a 6th grade middle school teacher enacting STEAM (science, technology, engineering, art and math) teaching in his classroom after participating in a 45-hour STEAM professional development. Case...
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Exploring student practices, teacher perspectives, and complex learning with Web 2.0 technologies: A socio-constructivist approach
Danielle C. Fahser-Herro
@?Exploring student practices, @?teacher@perspectives, and complex@learning with Web@2.0 @?technologies: A @?socio-constructivist approach (2010) pp. 1–307
The increasing gap between students at-home and in-school use of the Internet has been widely documented by researchers across many disciplines. After reviewing literature suggesting (1) students' online practices outside of school are significantly ...
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Building (Mobile) Bridges for Effective Teaching and Learning
Danielle Herro; Carl Owens
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 3727–3729
This paper and presentation detail the use of mobiles in undergraduate and graduate teacher preparation courses, in-school teacher professional development, and classroom practice to offer a framework towards effectively integrating the devices for...
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Perspectives on a Faculty-in-Residence Program: A School-University Partnership to Increase Teacher Use of Digital Media for Learning
Danielle Herro; Lorraine Jacques
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 938–943
This paper discusses the experiences of a researcher and teacher educator (RTE) participating in a faculty-in-residence program in a newly opened STEAM middle school in the south. The goal of the school-university partnership was to increase digital ...
Topics: Faculty, Middle School Education, Planning, Graduate Education & Faculty Development
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Web 2.0 Literacy and Secondary Teacher Education
Danielle Fahser-Herro; Constance Steinkuehler
Journal of Computing in Teacher Education Vol. 26, No. 2 (2010) pp. 55–62
Literacy skills honed from reading books and writing papers has long been recognized as invaluable to building and sustaining intellect. Educators are charged with strengthening literacy programs, and they typically rely on conventional practices...
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Web 2.0 Literacy and Secondary Teacher Education
Danielle Fahser-Herro; Constance Steinkuehler
Australian Educational Computing Vol. 27, No. 1 (September 2012) pp. 15–22
Literacy skills honed from reading books and writing papers has long been recognized as invaluable to building and sustaining intellect. Educators are charged with strengthening literacy programs, and they typically rely on conventional practices...
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Exploring how playing Pokémon shapes identity
Allyson Davis; Danielle Herro; Juan Li
Digital Culture & Education pp. 77–95
This qualitative case study describes how playing Pokémon affected the lives of two adults who self-identify as life-long Pokémon players. Our research provides an understanding of how Pokémon influenced their self-concept and identity and offers...
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War Stories: One District's Venture into Social Media, Games, and Emerging Technologies
Danielle Herro; Stephanie Leonard-Witte; Carl Owens
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2977–2983
Abstract: This panel brings together a researcher of educational technology with fifteen years experience as a technology integration teacher, a Director of Instruction from a mid-sized K-12 school district, and a distinguished professor committed...
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Games as a Unifying Influence in Education: Faculty and Student Perspectives of Game-based Learning
Danielle Herro; Elizabeth King; Lorraine Jacques; Bernadette Wersinger
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 562–566
This panel joins faculty, undergraduate, and graduate students from two schools of education with a common interest in game-based learning. Together they detail how games served as a unifying influence for interdisciplinary groups of faculty and...
Topics: Games & Simulations
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Examining Technology Integration in Middle School STEAM Units
Danielle Herro; Cassie Quigley; Lorraine Jacques; Abby Baker
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1614–1623
Despite the growing national interest in STEAM, predictive reports, and examples in K-12 STEAM (Science, Technology, Engineering, Art and Math) education, there is a dearth of research on STEAM teaching. Furthermore, little research exists examining ...
Topics: Science Education, Teaching and Learning with Emerging Technologies
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Building Comprehensive Digital Media and Learning Programs with Teachers
Danielle Herro; Elizabeth King; Katrina Liu; D. Matthew Boyer; Carl Owens
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 1336–1340
This panel joins researchers of Educational Foundations, Curriculum and Instruction, and Digital Media and Learning, with program development experience spanning K-12 and higher education, in local and international contexts, detailing successes and ...