Search results for author:"Caterina Poggi"
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From the Dead Sea Scrolls to Social Sports, passing through European History: an Effective Pedagogical Format Based on 3D Worlds
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 4240–4248
Since 2001, the Hypermedia Open Center of Politecnico di Milano has developed collaborative learning experiences based on shared online virtual worlds. After SEE – Shrine Educational Experience – based on the Dead Sea Scrolls, Learning@Europe –...
Collaboration and Playful Competition in a 3D Educational Virtual World: The Learning@Europe Experience
World Conference on Educational Media and Technology 2006 (June 2006) pp. 1191–1198
This paper examines the role of collaborative competition in an educational experience based on a shared online 3D environment. Group collaboration and competition in learning are regarded by motivationalist perspectives as a powerful combination....
World Conference on Educational Media and Technology 2004 (2004) pp. 2493–2498
We see that the concept of design patterns and the idea of a pattern language (Alexander et al. 1977) can help in capturing and communicating recurrent instructional design problems in e-learning. E-learning, (learning partly or fully supported by...
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 2209–2221
Innovative technologies offer extraordinary opportunities to "traditional" education, but they also open new challenges to educators: what features should be implemented in order to obtain which results? How can results be tested? Evaluating the...
World Conference on Educational Media and Technology 2004 (2004) pp. 1313–1320
SEE (concerning "Dead Sea Scrolls" and related issues such as history, religion, philosophy, literature, etc.), is a very effective learning environment intended for a worldwide audience, of students from 12 to 19 years of age. A massive...
SEE (Shrine Educational Experience): an Online Cooperative 3D Environment Supporting Innovative Educational Activities
World Conference on Educational Media and Technology 2003 (2003) pp. 1527–1534
What do new technologies have to offer to education? And in particular, can online collaborative 3D environments fulfill high educational goals, combined with the playful and social aspects that make them so attractive? SEE (Shrine Educational...
3D Worlds to Learn and Play: 6 Years of Projects with an Engaging, Pedagogically Effective, and Versatile Educational Format
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 738–745
This paper describes the evolution of the format for educational experiences based on 3D collaborative worlds developed by the Hypermedia Open Center of Politecnico di Milano. Evaluation data collected over 6 years with approximately 9,000 users...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 538–544
Instant multimedia…simplicity, low-cost, and ultra short “time-to-market”. This paper discusses how the above characteristics of instant multimedia are the key of its “success” in educational settings, if we define “success” in terms of...