Search results for author:"C P Lin"
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A Constrained and Guided Approach for Managing Software Engineering Course Projects
Y-P Cheng; J M.-C. Lin
IEEE Transactions on Education Vol. 53, No. 3 (August 2010) pp. 430–436
This paper documents several years of experimentation with a new approach to organizing and managing projects in a software engineering course. The initial failure and subsequent refinements that the new approach has been through since 2004 are...
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Exploring Students' Learning Effectiveness and Attitude in Group Scribbles-Supported Collaborative Reading Activities: A Study in the Primary Classroom
C-P Lin; W Chen; S-J Yang; W Xie; C-C Lin
Journal of Computer Assisted Learning Vol. 30, No. 1 (February 2014) pp. 68–81
Improving students' reading comprehension is of significance. In this study, collaborative learning supported by Group Scribbles (GS), a networked technology, was integrated into a primary reading class. Forty-seven 10-year-old students from...
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Comparison of 1:1 and 1:m CSCL Environment for Collaborative Concept Mapping
C-P Lin; L-H Wong; Y-J Shao
Journal of Computer Assisted Learning Vol. 28, No. 2 (April 2012) pp. 99–113
This paper reports an investigation into the effects of collaborative concept mapping in a digital learning environment, in terms of students' overall learning gains, knowledge retention, quality of student artefacts (the collaboratively created...
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Investigating the Learning-Theory Foundations of Game-Based Learning: A Meta-Analysis
W-H Wu; H-C Hsiao; P-L Wu; C-H Lin; S-H Huang
Journal of Computer Assisted Learning Vol. 28, No. 3 (June 2012) pp. 265–279
Past studies on the issue of learning-theory foundations in game-based learning stressed the importance of establishing learning-theory foundation and provided an exploratory examination of established learning theories. However, we found research...
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Development of children's creativity and manual skills within digital game-based learning environment
H‐S. Hsiao; C‐S. Chang; C‐Y. Lin; P‐M. Hu
Journal of Computer Assisted Learning Vol. 30, No. 4 (Aug 23, 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students’ creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...
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Development of Children's Creativity and Manual Skills within Digital Game-Based Learning Environment
H-S Hsiao; C-S Chang; C-Y Lin; P-M Hu
Journal of Computer Assisted Learning Vol. 30, No. 4 (August 2014) pp. 377–395
In this study, we developed a digital game-based learning (DGBL) system, called the ToES, to foster students' creativity. Fifty-one fifth-grade students from two classes in a public school in Taipei, Taiwan, were recruited and consented to...