Search results for author:"Angela Thomas"
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"MSN Was the next Big Thing after Beanie Babies": Children's Virtual Experiences as an Interface to Their Identities and Their Everyday Lives
E-Learning Vol. 3, No. 2 (2006) pp. 126–142
In this article the author explores the seamlessness between children's online and offline worlds. For children, there is no dichotomy of online and offline, or virtual and real; the digital is so much intertwined into their lives and psyche that...
E-Learning Vol. 2, No. 1 (2005) pp. 27–38
This article argues that children in a particular virtual community are learning through their participation in the discursive and social practices of the community. Using Wenger's model of "communities of practice" the article illuminates examples...
Learning, Media and Technology Vol. 37, No. 1 (2012) pp. 77–93
This paper draws from research conducted as part of an Australian Research Council funded Linkage Project "Teaching effective 3D authoring in the middle years: multimedia grammatical design and multimedia authoring pedagogy", which is a...
E-Learning Vol. 1, No. 3 (2004) pp. 358–382
This article explores the nexus between digital literacies and identity in the online graphical chat environment of the "palace". With a focus on the adolescent cybergirl, it examines how girls use words and images to create a digital presence, and...
Helen Farley; Sue Gregory; Allan Ellis; Geoffrey Crisp; Jenny Grenfell; Angela Thomas; Matthew Campbell
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 339–342
Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially ser ious consequences in the real world and for bringing geographically dispersed faculty and...
Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
Sue Gregory; Brent Gregory; Matthew Campbell; Helen Farley; Suku Sinnappan; Shannon Kennedy-CLark; David Craven; Deborah Murdoch; Denise Wood; Jenny Grenfell; Angela Thomas; Carol Matthews; Kerrie Smith; Ian Warren; Heinz Dreher; Lindy McKeown; Allan Ellis ; Mathew Hillier; Steven Pace; Andrew Cram; Lyn Hay Charles; Scott Grant; Mark J.W. Lee
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (2010) pp. 399–415
What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' ...
How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?
Brent Gregory; Sue Gregory; Denise Wood; Yvonne Masters; Mathew Hillier; Frederick Stokes-Thompson; Anton Bogdanovych; Des Butler; Lyn Hay; Kim Flintoff; Stefan Schutt; Robyn Alderton; Ieva Stupans; Lindy McKeown Orwin; Andrew Cram; Grant Meredith; Jenny Grenfell; Francesca Collins; Allan Ellis; Lisa Jacka; Ian Larson; Andrew Fluck; Helen Farley; Jay Jay Jegathesan; Dale Linegar; Debbie McCormick; Jason Zagami; John Campbell; Angela Thomas; Nona Muldoon; Ali Abbas; Ian Burnett; Sheila Scutter; David Ellis; Suku Sinnappan; Katrina Neville; Ashley Aitken; Simeon Simoff; Xiangyu Wang; Mandy Salomon; Kay Souter; Greg Wadley; Michael Jacobson; Anne Newstead; Gary Hayes; Scott Grant; Alyona Yusupova
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (2011) pp. 475–490
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher education...